Difference between revisions of "Osiris/API/StartVoiceBark"

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Starts a [[Voice_Bark_editor|Voicebark]] named '''_Bark''' on the '''_Source''' character, selecting an automatic dialogue based on that character's nearby party members.
 
Starts a [[Voice_Bark_editor|Voicebark]] named '''_Bark''' on the '''_Source''' character, selecting an automatic dialogue based on that character's nearby party members.
 
===== Notes =====
 
===== Notes =====
* See the [Voice_Bark_editor|Voicebark edito]r for the specifics on how the voicebark selects the AD that will be played.
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* See the [[Voice_Bark_editor|Voicebark editor]] for the specifics on how the voicebark selects the AD that will be played.
 
* In addition to the regular events for starting an automated dialogue, a [[Osiris/API/VoiceBarkStarted|VoiceBarkStarted]] will be sent if the voicebark succeeds in selecting a fitting dialogue, and [[Osiris/API/VoiceBarkFailed|VoiceBarkFailed]] otherwise.
 
* In addition to the regular events for starting an automated dialogue, a [[Osiris/API/VoiceBarkStarted|VoiceBarkStarted]] will be sent if the voicebark succeeds in selecting a fitting dialogue, and [[Osiris/API/VoiceBarkFailed|VoiceBarkFailed]] otherwise.
 
===== See Also =====
 
===== See Also =====

Revision as of 00:20, 8 January 2018

Full Definition(s)
  • call StartVoiceBark((STRING)_Bark, (CHARACTERGUID)_Source)
Description

Starts a Voicebark named _Bark on the _Source character, selecting an automatic dialogue based on that character's nearby party members.

Notes
  • See the Voicebark editor for the specifics on how the voicebark selects the AD that will be played.
  • In addition to the regular events for starting an automated dialogue, a VoiceBarkStarted will be sent if the voicebark succeeds in selecting a fitting dialogue, and VoiceBarkFailed otherwise.
See Also