Osiris/API/SetVarInteger: Difference between revisions

From Divinity Engine Wiki
Jump to navigation Jump to search
(Created page with "===== Full Definition(s) ===== * call '''SetVarInteger'''(''(GUIDSTRING)'''''_Source''', ''(STRING)'''''_VarName''', ''(INTEGER)'''''_VarValue''') ===== Description ===== Sets...")
 
mNo edit summary
 
Line 4: Line 4:
Sets the value of the variable %<'''_Varname'''> to '''_VarValue''', if the variable exists and is of the INTEGER type.
Sets the value of the variable %<'''_Varname'''> to '''_VarValue''', if the variable exists and is of the INTEGER type.
===== Notes =====
===== Notes =====
* The variable has to be a global variable. The '''_Varname''' does not include the prefix % that is used for global variables in behaviourscript. E.g. a variable that is called ''%Variable'' in behaviourscript would simply be '''Variable''' for the purposes of this call.
*The variable has to be global. The '''_Varname''' does not include the prefix % that is used for global variables in behaviourscript. E.g. a variable that is called ''%Variable'' in behaviourscript would simply be '''Variable''' for the purposes of this call.
===== See Also =====
===== See Also =====
* [[Osiris/API/SetVarObject|SetVarObject]]
* [[Osiris/API/SetVarObject|SetVarObject]]

Latest revision as of 16:48, 20 December 2017

Full Definition(s)
  • call SetVarInteger((GUIDSTRING)_Source, (STRING)_VarName, (INTEGER)_VarValue)
Description

Sets the value of the variable %<_Varname> to _VarValue, if the variable exists and is of the INTEGER type.

Notes
  • The variable has to be global. The _Varname does not include the prefix % that is used for global variables in behaviourscript. E.g. a variable that is called %Variable in behaviourscript would simply be Variable for the purposes of this call.
See Also