Difference between revisions of "Osiris/API/GetVarObject"

From Divinity Engine Wiki
Jump to: navigation, search
m
 
Line 7: Line 7:
 
* '''_UUID''': The GUID of the object stored in the variable. NULL if the variable does not exist or if it exists, but is neither a character, an item, or a trigger (but e.g. an Integer)
 
* '''_UUID''': The GUID of the object stored in the variable. NULL if the variable does not exist or if it exists, but is neither a character, an item, or a trigger (but e.g. an Integer)
 
===== Notes =====
 
===== Notes =====
* The variable has to be a global variable. The '''_Varname''' does not include the prefix % that is used for global variables in behaviourscript. E.g. a variable that is called ''%Variable'' in behaviourscript would simply be '''Variable''' for the purposes of this query.
+
*The variable has to be global. The '''_Varname''' does not include the prefix % that is used for global variables in behaviourscript. E.g. a variable that is called ''%Variable'' in behaviourscript would simply be '''Variable''' for the purposes of this query.
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/SetVarObject|SetVarObject]]
 
* [[Osiris/API/SetVarObject|SetVarObject]]

Latest revision as of 17:48, 20 December 2017

Full Definition(s)
  • query GetVarObject([in](GUIDSTRING)_Source, [in](String)_Varname, [out](GUIDSTRING)_UUID)
Description

Returns the value of the variable %<_Varname> of _Source, if it a character, item, or trigger.

Return Values
  • Success/Failure: Fails if _Source does not exist.
  • _UUID: The GUID of the object stored in the variable. NULL if the variable does not exist or if it exists, but is neither a character, an item, or a trigger (but e.g. an Integer)
Notes
  • The variable has to be global. The _Varname does not include the prefix % that is used for global variables in behaviourscript. E.g. a variable that is called %Variable in behaviourscript would simply be Variable for the purposes of this query.
See Also