Osiris/API/ObjectLeftCombat: Difference between revisions

From Divinity Engine Wiki
Jump to navigation Jump to search
(reference DB_CombatCharacters/DB_WasInCombat)
mNo edit summary
 
Line 15: Line 15:
* Helper [[Osiris/Shared/DB_WasInCombat|DB_WasInCombat]]
* Helper [[Osiris/Shared/DB_WasInCombat|DB_WasInCombat]]


[[Category:Osiris Events]]
[[Category:Osiris Events|ObjectLeftCombat]]

Latest revision as of 14:15, 19 December 2017

Full Definition(s)
  • event ObjectLeftCombat((GUIDSTRING)_Object, (INTEGER)_CombatID)
Description

Thrown when an object (character or item) leaves a combat.

Parameters
  • _Object: The object that has left the combat
  • _CombatID: A handle that identifies the combat. Should always be > 0.
Notes
  • Reasons why objects may leave combat include the fact that they died/were destroyed, because they got too far from the other participants, or because story forced them to leave.
See Also