Osiris/API/StopCameraSpline: Difference between revisions

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(Documented StopCameraSpline)
 
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===== Notes =====
===== Notes =====
* If you specify '''''NULL''''' as '''_Character''', the camera spline will be stopped for all player characters.
* If you specify '''''NULL''''' as '''_Character''', the camera spline will be stopped for all player characters.
* This call is only necessary if you wish to abort a camera spline prematurely, or if you want to stop a looping camera spline.
===== See Also =====
===== See Also =====
* [[Osiris/API/CameraReachedNode|CameraReachedNode]]
* [[Osiris/API/CameraReachedNode|CameraReachedNode]]

Revision as of 13:51, 13 December 2017

Full Definition(s)
  • call StopCameraSpline((SPLINEGUID)_Spline, (CHARACTERGUID)_Character)
Description

Aborts the camera spline _Spline for _Character if it was previously started using StartCameraSpline.

Notes
  • If you specify NULL as _Character, the camera spline will be stopped for all player characters.
  • This call is only necessary if you wish to abort a camera spline prematurely, or if you want to stop a looping camera spline.
See Also