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Full Definition(s)
  • call StopCameraSpline((SPLINEGUID)_Spline, (CHARACTERGUID)_Character)

Aborts the camera spline _Spline for _Character if it was previously started using StartCameraSpline.

  • If you specify NULL as _Character, the camera spline will be stopped for all player characters.
  • This call is only necessary if you wish to abort a camera spline prematurely, or if you want to stop a looping camera spline.
See Also