Difference between revisions of "Osiris/API/SetVisible"

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===== Notes =====
 
===== Notes =====
 
* This is not the same as applying the INVISIBLE status. The character isn't visible, but gets no specific status. Story simply hides them.
 
* This is not the same as applying the INVISIBLE status. The character isn't visible, but gets no specific status. Story simply hides them.
* Characters who are made invisible in this way have their physics disabled. They still occupy room on the AI-grid though, and can still be hit via e.g. area-of-effect skills and surfaces.
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* Characters who are made invisible in this way have their physics disabled (i.e., they will not block arrow shots nor sight). They still occupy room on the AI-grid though, and can still be hit with area-of-effect skills and surfaces.
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/SetOnStage|SetOnStage]]
 
* [[Osiris/API/SetOnStage|SetOnStage]]
 
    
 
    
 
[[Category:Osiris Calls]]
 
[[Category:Osiris Calls]]

Revision as of 15:08, 25 November 2017

Full Definition(s)
  • call SetVisible((GUIDSTRING)_Object, (INTEGER)_Bool)
Description

Makes the _Object invisible.

Notes
  • This is not the same as applying the INVISIBLE status. The character isn't visible, but gets no specific status. Story simply hides them.
  • Characters who are made invisible in this way have their physics disabled (i.e., they will not block arrow shots nor sight). They still occupy room on the AI-grid though, and can still be hit with area-of-effect skills and surfaces.
See Also