Difference between revisions of "Osiris/API/JumpToTurn"

From Divinity Engine Wiki
Jump to: navigation, search
(JumpToTurn documented)
 
m (Link DB_CombatCharacters, ObjectTurnStarted and ObjectTurnEnded)
Line 9: Line 9:
 
* [[Osiris/API/CombatStarted|CombatStarted]]
 
* [[Osiris/API/CombatStarted|CombatStarted]]
 
* [[Osiris/API/ObjectReadyInCombat|ObjectReadyInCombat]]
 
* [[Osiris/API/ObjectReadyInCombat|ObjectReadyInCombat]]
 +
* [[Osiris/API/ObjectTurnStarted|ObjectTurnStarted]]
 +
* [[Osiris/API/ObjectTurnEnded|ObjectTurnEnded]]
 +
* Helper [[Osiris/Shared/DB_CombatCharacters|DB_CombatCharacters]]
 
    
 
    
 
[[Category:Osiris Calls]]
 
[[Category:Osiris Calls]]

Revision as of 20:03, 20 September 2017

Full Definition(s)
  • call JumpToTurn((GUIDString)_Target)
Description

Switches the current combat turn to _Target, so that it can act immediately.

Notes
  • _Target must be in a combat.
  • _Target's combat information needs to have been fully initialised before this API can be used. See ObjectReadyInCombat for more information.
See Also