Difference between revisions of "Frequently Asked Questions"

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(32px I only get a black screen when looking at my map in game!)
(32px How do I add something to the main campaign?)
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= [[File:LarianLogo_Icon.png|32px]] How do I add something to the main campaign? =
 
= [[File:LarianLogo_Icon.png|32px]] How do I add something to the main campaign? =
** [http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=612264#Post612264 Make an add-on]
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# [[My first:Add-on|Create an add-on project]] that loads data from Story and targets Story. You'll need to load the data to get the original levels.
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# When opening a level, press the "Show inherited levels" button in the top right of the [[Level browser]]. This will show you all levels from loaded data (Story in this case).
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# Open the level you want to edit. When putting something on the Fort Joy beach, you'd be opening the level called: Fort Joy (FJ_FortJoy_Main).
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# Mod like crazy and save. A supply box, for example, would be:
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## Place a crate [[Root templates|Root Template]] from the [[Root template panel|Root Template Panel]].
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## Edit its items and/or treasure properties.  
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###Items are assigned by hand, mainly just for specific story things you need in there.  
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###Treasure is a stat entry from the [[Stats editor]]. It generates loot randomly within an assigned set of variables, but we have several options already available to you as you'll see when opening the property.
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# Enable the add-on in game in the mod menu, as shown [[My first:Add-on|here]].

Revision as of 15:10, 18 September 2017

We read everything!
Our main platform for collecting modding feedback is the Forum.
Please direct any new questions issues there and we'll solve them or incorporate answers here.

LarianLogo Icon.png How do I get started?

The My first... Guides by Larian offer some basic tutorials on the base concepts of the game.
We have a wealth of community guides available in the Community Guides section. Specifically the Getting started guides by the community can help you out a lot.

LarianLogo Icon.png I only get a black screen when looking at my map in game!

1. You need to generate AI/Vision/Material information. The AI grid panel is used for generating information concerning AI (where characters can walk), Materials (sounds of the painted terrain layers) and Vision (where characters can see or not). If vision information in particular is not available, you won't see anything. And if AI information is not generated, you won't be able to move to anywhere where you can see. Place a Start or AI Seeder Trigger from the Root template panel anywhere in your level and press the "Full Generate" button in the AI Grid Panel.

For more information on the AI/Material/Vision system itself, look here: AI grid panel

2. Do you have a player character? In-engine you should get a dummy. If that's not the case, you can place a character from the Root template panel and set the "Player" value to true. You'll know you have a player in game mode, if you have his portrait on the left side. If so, just double click on it to be sure it is selected and you see its skill bar.

LarianLogo Icon.png How do I add something to the main campaign?

  1. Create an add-on project that loads data from Story and targets Story. You'll need to load the data to get the original levels.
  2. When opening a level, press the "Show inherited levels" button in the top right of the Level browser. This will show you all levels from loaded data (Story in this case).
  3. Open the level you want to edit. When putting something on the Fort Joy beach, you'd be opening the level called: Fort Joy (FJ_FortJoy_Main).
  4. Mod like crazy and save. A supply box, for example, would be:
    1. Place a crate Root Template from the Root Template Panel.
    2. Edit its items and/or treasure properties.
      1. Items are assigned by hand, mainly just for specific story things you need in there.
      2. Treasure is a stat entry from the Stats editor. It generates loot randomly within an assigned set of variables, but we have several options already available to you as you'll see when opening the property.
  5. Enable the add-on in game in the mod menu, as shown here.