Osiris/API/ObjectLeftCombat: Difference between revisions
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===== Parameters ===== | ===== Parameters ===== | ||
* '''_Object''': The object that has left the combat | * '''_Object''': The object that has left the combat | ||
* '''_CombatID''': A handle that identifies the combat. Should always be | * '''_CombatID''': A handle that identifies the combat. Should always be > 0. | ||
===== Notes ===== | ===== Notes ===== | ||
* Reasons why objects may leave combat include the fact that they died/were destroyed, because they got too far from the other participants, or because story forced them to leave. | * Reasons why objects may leave combat include the fact that they died/were destroyed, because they got too far from the other participants, or because story forced them to leave. | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CombatStarted|CombatStarted]] | * [[Osiris/API/CombatStarted|CombatStarted]] | ||
* [[Osiris/API/LeaveCombat|LeaveCombat]] | |||
* [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]] | * [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]] | ||
[[Category:Osiris Events]] | [[Category:Osiris Events]] |
Revision as of 08:45, 13 September 2017
Full Definition(s)
- event ObjectLeftCombat((GUIDSTRING)_Object, (INTEGER)_CombatID)
Description
Thrown when an object (character or item) leaves a combat.
Parameters
- _Object: The object that has left the combat
- _CombatID: A handle that identifies the combat. Should always be > 0.
Notes
- Reasons why objects may leave combat include the fact that they died/were destroyed, because they got too far from the other participants, or because story forced them to leave.