Difference between revisions of "Osiris/API/CombatStarted"
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* This event will '''not''' be thrown when an object joins an ongoing combat. | * This event will '''not''' be thrown when an object joins an ongoing combat. | ||
===== See Also ===== | ===== See Also ===== | ||
− | * [[Osiris/API/ObjectEnteredCombat]] | + | * [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]] |
− | * [[Osiris/API/ObjectLeftCombat]] | + | * [[Osiris/API/ObjectLeftCombat|ObjectLeftCombat]] |
[[Category:Osiris Events]] | [[Category:Osiris Events]] |
Revision as of 13:57, 25 August 2017
Full Definition(s)
- event CombatStarted((INTEGER)_CombatID)
Description
Thrown once a new combat has started and has been completely initialised. I.e., all initial participants have been added, and combat is ready to start.
Parameters
- _CombatID: A handle that identifies the combat. Should always be > 0.
Notes
- This event can also be thrown for an ongoing combat after one or more participants left. In this case, first a new ObjectEnteredCombat event will be thrown for every participant still in the combat, followed by a new CombatStartedEvent with the same _CombatID as before. During these new ObjectEventeredCombat events and CombatStarted event, the combat must again be considered to be not completely initialised yet.
- This event will also be thrown when two combats are merged.
- This event will not be thrown when an object joins an ongoing combat.