Game Master Mode: Difference between revisions
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== Game Master Panels == | == Game Master Panels == | ||
* [[Overview| Overview Map, where the Game Master create the world map]] | * [[Overview| '''Overview Map''', where the Game Master create the world map]] | ||
* [[Scenes| Scenes, where the Game Master create all the places the players will travel]] | * [[Scenes| '''Scenes''', where the Game Master create all the places the players will travel]] | ||
* [[Stickies| Stickies, the notes for the Game Master]] | * [[Stickies| '''Stickies''', the notes for the Game Master]] | ||
* [[Vignettes| Vignettes, the storytelling part]] | * [[Vignettes| '''Vignettes''', the storytelling part]] | ||
* [[Monster Items| Monsters & Items, all the usable entities for the Game Master]] | * [[Monster Items| '''Monsters & Items''', all the usable entities for the Game Master]] | ||
* [[Encounter| Encounter Manager, where the Game Master setup the encounters]] | * [[Encounter| '''Encounter Manager''', where the Game Master setup the encounters]] | ||
* [[Item Generator| Item Generator, where the Game Master create custom equipment]] | * [[Item Generator| '''Item Generator''', where the Game Master create custom equipment]] | ||
* [[Mood| Mood Panel, where the Game Master set the ambiance of a scene]] | * [[Mood| '''Mood Panel''', where the Game Master set the ambiance of a scene]] | ||
* [[Surface| Surface Panel, used by the Game Master to paint surfaces in a scene]] | * [[Surface| '''Surface Panel''', used by the Game Master to paint surfaces in a scene]] | ||
* [[Start Point| Start Point, used by the Game Master to place a spawning location in a scene for the players]] | * [[Start Point| '''Start Point''', used by the Game Master to place a spawning location in a scene for the players]] | ||
* [[GM Inventory| Game Master Inventory, where the Game Master can put entities he want to use quickly]] | * [[GM Inventory| '''Game Master Inventory''', where the Game Master can put entities he want to use quickly]] | ||
* [[GM Skils| Game Master Skills, all the skills in the game to be given to something by the Game Master]] | * [[GM Skils| '''Game Master Skills''', all the skills in the game to be given to something by the Game Master]] | ||
* [[Roll| Dice Roll, where the Game Master will be able to ask dice rolls from the player or him/herself]] | * [[Roll| '''Dice Roll''', where the Game Master will be able to ask dice rolls from the player or him/herself]] | ||
* [[Pocess| Pocess Panel, where the Game Master take control or manage an entity]] | * [[Pocess| '''Pocess Panel''', where the Game Master take control or manage an entity]] | ||
* [[Manage| Manage Panel, where the Game Master can change everything on an entity]] | * [[Manage| '''Manage Panel''', where the Game Master can change everything on an entity]] | ||
* [[Manage Status| Status Panel, where the Game Master can add or remove status on an entity]] | * [[Manage Status| '''Status Panel''', where the Game Master can add or remove status on an entity]] |
Revision as of 12:51, 25 August 2017

How to
Game Master Panels
- Overview Map, where the Game Master create the world map
- Scenes, where the Game Master create all the places the players will travel
- Stickies, the notes for the Game Master
- Vignettes, the storytelling part
- Monsters & Items, all the usable entities for the Game Master
- Encounter Manager, where the Game Master setup the encounters
- Item Generator, where the Game Master create custom equipment
- Mood Panel, where the Game Master set the ambiance of a scene
- Surface Panel, used by the Game Master to paint surfaces in a scene
- Start Point, used by the Game Master to place a spawning location in a scene for the players
- Game Master Inventory, where the Game Master can put entities he want to use quickly
- Game Master Skills, all the skills in the game to be given to something by the Game Master
- Dice Roll, where the Game Master will be able to ask dice rolls from the player or him/herself
- Pocess Panel, where the Game Master take control or manage an entity
- Manage Panel, where the Game Master can change everything on an entity
- Status Panel, where the Game Master can add or remove status on an entity