Osiris/API/CharacterAppear: Difference between revisions
		
		
		
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 (Osiris Core APIs)  | 
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* call '''CharacterAppear'''(''(CHARACTERGUID)'''''_Character''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')  | * call '''CharacterAppear'''(''(CHARACTERGUID)'''''_Character''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')  | ||
===== Description =====  | ===== Description =====  | ||
'''_Character''', which can currently be off-stage, appears at its current position. If '''_PlaySpawn''' is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), '''_Event''' is raised for '''_Character'''.  | |||
===== Notes =====  | ===== Notes =====  | ||
* This routine does '''not''' work if '''_Character''' is dead. Use '''SetOnStage''' instead for such characters.  | * This routine does '''not''' work if '''_Character''' is dead. Use '''SetOnStage''' instead for such characters.  | ||
Revision as of 20:03, 9 August 2017
Full Definition(s)
- call CharacterAppear((CHARACTERGUID)_Character, (INTEGER)_PlaySpawn, (STRING)_Event)
 
Description
_Character, which can currently be off-stage, appears at its current position. If _PlaySpawn is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), _Event is raised for _Character.
Notes
- This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
 - Tip: set a character off-stage and teleport it to its desired position before calling this routine.