Difference between revisions of "Osiris/API/CharacterAppear"

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(Osiris Core APIs)
 
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* call '''CharacterAppear'''(''(CHARACTERGUID)'''''_Character''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')
 
* call '''CharacterAppear'''(''(CHARACTERGUID)'''''_Character''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')
 
===== Description =====
 
===== Description =====
  '''_Character''', which can currently be off-stage, appears at its current position. If '''_PlaySpawn''' is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), '''_Event''' is raised for '''_Character'''.
+
'''_Character''', which can currently be off-stage, appears at its current position. If '''_PlaySpawn''' is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), '''_Event''' is raised for '''_Character'''.
 
===== Notes =====
 
===== Notes =====
 
* This routine does '''not''' work if '''_Character''' is dead. Use '''SetOnStage''' instead for such characters.
 
* This routine does '''not''' work if '''_Character''' is dead. Use '''SetOnStage''' instead for such characters.

Revision as of 21:03, 9 August 2017

Full Definition(s)
  • call CharacterAppear((CHARACTERGUID)_Character, (INTEGER)_PlaySpawn, (STRING)_Event)
Description

_Character, which can currently be off-stage, appears at its current position. If _PlaySpawn is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), _Event is raised for _Character.

Notes
  • This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
  • Tip: set a character off-stage and teleport it to its desired position before calling this routine.
See Also