Difference between revisions of "Osiris/API/CharacterLaunchIterator"

From Divinity Engine Wiki
Jump to: navigation, search
(Documented CharacterLaunchIterator)
 
m
Line 2: Line 2:
 
* call '''CharacterLaunchIterator'''(''(STRING)'''''_Event''')
 
* call '''CharacterLaunchIterator'''(''(STRING)'''''_Event''')
 
===== Description =====
 
===== Description =====
Causes story event '''_Event''' to be thrown for every ''character'' in the current level. Once the last such character has been iterated, an additional story event '''_Event''' will be thrown for object '''''NULL_00000000-0000-0000-0000-000000000000''''', so that you can perform any necessary clean-up or finalise processing.
+
Causes [[Osiris/API/StoryEvent|story event]] '''_Event''' to be thrown for every ''character'' in the current level. Once the last such character has been iterated, an additional story event '''_Event''' will be thrown for object '''''NULL_00000000-0000-0000-0000-000000000000''''', so that you can perform any necessary clean-up or finalise processing.
 
===== Notes =====
 
===== Notes =====
 
* As mentioned in the description, this will only iterate over characters.
 
* As mentioned in the description, this will only iterate over characters.

Revision as of 22:57, 1 March 2018

Full Definition(s)
  • call CharacterLaunchIterator((STRING)_Event)
Description

Causes story event _Event to be thrown for every character in the current level. Once the last such character has been iterated, an additional story event _Event will be thrown for object NULL_00000000-0000-0000-0000-000000000000, so that you can perform any necessary clean-up or finalise processing.

Notes
  • As mentioned in the description, this will only iterate over characters.
See Also