Difference between revisions of "Osiris/API/JumpToTurn"
From Divinity Engine Wiki
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* '''_Target''' must be in a combat. | * '''_Target''' must be in a combat. | ||
* '''_Target''''s combat information needs to have been fully initialised before this API can be used. See [[Osiris/API/ObjectReadyInCombat|ObjectReadyInCombat]] for more information. | * '''_Target''''s combat information needs to have been fully initialised before this API can be used. See [[Osiris/API/ObjectReadyInCombat|ObjectReadyInCombat]] for more information. | ||
− | * | + | * In current versions of DOS2, the turn of the character currently active in combat is terminated when this call is used. In a future version, the currently active character will be shuffled to a different position in the same turn. |
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CombatStarted|CombatStarted]] | * [[Osiris/API/CombatStarted|CombatStarted]] |
Revision as of 14:44, 22 February 2018
Full Definition(s)
- call JumpToTurn((GUIDSTRING)_Target)
Description
Switches the current combat turn to _Target, so that it can act immediately.
Notes
- _Target must be in a combat.
- _Target's combat information needs to have been fully initialised before this API can be used. See ObjectReadyInCombat for more information.
- In current versions of DOS2, the turn of the character currently active in combat is terminated when this call is used. In a future version, the currently active character will be shuffled to a different position in the same turn.