Difference between revisions of "Osiris/API/CharacterUsedItem"

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(link related routines; mention that this event also gets thrown when pre-casting using an item and then cancelling)
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* '''_Item''': The item that was used.
 
* '''_Item''': The item that was used.
 
===== Notes =====
 
===== Notes =====
* If a player clicks on an item that causes a skill to be cast (such as a grenade, special arrow or scroll), this event will be thrown immediately. This means you get it even if the player then decides to cancel the actual casting e.g. by right-clicking instead of left-clicking on a target.
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* If a player clicks on an item that causes a skill to be cast (such as a grenade, special arrow or scroll), this event will be thrown immediately. This means you get it even if the player then decides to cancel the actual casting by, e.g., right-clicking instead of left-clicking on a target.
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CharacterUsedItemFailed|CharacterUsedItemFailed]]
 
* [[Osiris/API/CharacterUsedItemFailed|CharacterUsedItemFailed]]

Revision as of 20:13, 28 November 2017

Full Definition(s)
  • event CharacterUsedItem((CHARACTERGUID)_Character, (ITEMGUID)_Item)
Description

Thrown whenever a character uses (player clicks on it, or character uses from story/script) an item whose OnUseActions property includes "Throw an Osiris Event".

Parameters
  • _Character: The character that used the item.
  • _Item: The item that was used.
Notes
  • If a player clicks on an item that causes a skill to be cast (such as a grenade, special arrow or scroll), this event will be thrown immediately. This means you get it even if the player then decides to cancel the actual casting by, e.g., right-clicking instead of left-clicking on a target.
See Also