Osiris/API/SetVisible: Difference between revisions
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* call '''SetVisible'''(''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_Bool''') | * call '''SetVisible'''(''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_Bool''') | ||
===== Description ===== | ===== Description ===== | ||
Makes | Makes '''_Object''' invisible if '''_Bool''' is '''0''', or visible if it is '''1'''. '''_Object''' can be a character or an item. | ||
===== Notes ===== | ===== Notes ===== | ||
* This is not the same as applying the INVISIBLE status. The character isn't visible, but gets no specific status. Story simply hides them. | * This is not the same as applying the INVISIBLE status. The character isn't visible, but gets no specific status. Story simply hides them. |
Revision as of 14:08, 25 November 2017
Full Definition(s)
- call SetVisible((GUIDSTRING)_Object, (INTEGER)_Bool)
Description
Makes _Object invisible if _Bool is 0, or visible if it is 1. _Object can be a character or an item.
Notes
- This is not the same as applying the INVISIBLE status. The character isn't visible, but gets no specific status. Story simply hides them.
- Characters who are made invisible in this way have their physics disabled (i.e., they will not block arrow shots nor sight). They still occupy room on the AI-grid though, and can still be hit with area-of-effect skills and surfaces.