Difference between revisions of "Osiris/API/SetVisible"
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===== Notes ===== | ===== Notes ===== | ||
* This is not the same as applying the INVISIBLE status. The character isn't visible, but gets no specific status. Story simply hides them. | * This is not the same as applying the INVISIBLE status. The character isn't visible, but gets no specific status. Story simply hides them. | ||
− | * Characters who are made invisible in this way have their physics disabled. They still occupy room on the AI-grid though, and can still be hit | + | * Characters who are made invisible in this way have their physics disabled (i.e., they will not block arrow shots nor sight). They still occupy room on the AI-grid though, and can still be hit with area-of-effect skills and surfaces. |
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/SetOnStage|SetOnStage]] | * [[Osiris/API/SetOnStage|SetOnStage]] | ||
[[Category:Osiris Calls]] | [[Category:Osiris Calls]] |
Revision as of 15:08, 25 November 2017
Full Definition(s)
- call SetVisible((GUIDSTRING)_Object, (INTEGER)_Bool)
Description
Makes the _Object invisible.
Notes
- This is not the same as applying the INVISIBLE status. The character isn't visible, but gets no specific status. Story simply hides them.
- Characters who are made invisible in this way have their physics disabled (i.e., they will not block arrow shots nor sight). They still occupy room on the AI-grid though, and can still be hit with area-of-effect skills and surfaces.