Difference between revisions of "Game Master Mode"
From Divinity Engine Wiki
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[https://go.twitch.tv/videos/141398805 Matt Mercer and friends] | [https://go.twitch.tv/videos/141398805 Matt Mercer and friends] | ||
− | [https://go.twitch.tv/videos/179983710 Larian, | + | [https://go.twitch.tv/videos/179983710 Larian, Jesse Cox and friends ] |
Revision as of 13:05, 12 October 2017
How to
Game Master User Interface
- Game Menu, where the game options are like saving and going back to the main menu
- Overview Map, where the Game Master create the world map and see everything
- Scenes, where the Game Master create all the locations the players will travel
- Stickies, the notes for the Game Master
- Vignettes, the storytelling part
- (Coming Soon) Monsters & Items, all the usable entities for the Game Master
- (Coming Soon) Encounter Manager, where the Game Master setup the encounters
- (Coming Soon) Item Generator, where the Game Master create custom equipment
- (Coming Soon) Mood Panel, where the Game Master set the ambiance of a scene
- (Coming Soon) Surface Panel, used by the Game Master to paint surfaces in a scene
- (Coming Soon) Start Point, used by the Game Master to place a spawning location in a scene for the players
- (Coming Soon) Game Master Inventory, where the Game Master can put entities he want to use quickly
- (Coming Soon) Game Master Skills, all the skills in the game to be given to something by the Game Master
- (Coming Soon) Dice Roll, where the Game Master will be able to ask dice rolls from the player or him/herself
- (Coming Soon) Possess Panel, where the Game Master takes control or manage an entity
- (Coming Soon) Manage Panel, where the Game Master can change everything on an entity
- (Coming Soon) Status Panel, where the Game Master can add or remove status on an entity
Tutorial Videos