Difference between revisions of "Osiris/API/JumpToTurn"

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m (Link DB_CombatCharacters, ObjectTurnStarted and ObjectTurnEnded)
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===== Full Definition(s) =====
 
===== Full Definition(s) =====
* call '''JumpToTurn'''(''(GUIDString)'''''_Target''')
+
* call '''JumpToTurn'''(''(GUIDSTRING)'''''_Target''')
 
===== Description =====
 
===== Description =====
 
Switches the current combat turn to '''_Target''', so that it can act immediately.
 
Switches the current combat turn to '''_Target''', so that it can act immediately.

Revision as of 20:46, 20 September 2017

Full Definition(s)
  • call JumpToTurn((GUIDSTRING)_Target)
Description

Switches the current combat turn to _Target, so that it can act immediately.

Notes
  • _Target must be in a combat.
  • _Target's combat information needs to have been fully initialised before this API can be used. See ObjectReadyInCombat for more information.
See Also