Difference between revisions of "Osiris/API/JumpToTurn"
From Divinity Engine Wiki
(JumpToTurn documented) |
m (Link DB_CombatCharacters, ObjectTurnStarted and ObjectTurnEnded) |
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* [[Osiris/API/CombatStarted|CombatStarted]] | * [[Osiris/API/CombatStarted|CombatStarted]] | ||
* [[Osiris/API/ObjectReadyInCombat|ObjectReadyInCombat]] | * [[Osiris/API/ObjectReadyInCombat|ObjectReadyInCombat]] | ||
+ | * [[Osiris/API/ObjectTurnStarted|ObjectTurnStarted]] | ||
+ | * [[Osiris/API/ObjectTurnEnded|ObjectTurnEnded]] | ||
+ | * Helper [[Osiris/Shared/DB_CombatCharacters|DB_CombatCharacters]] | ||
[[Category:Osiris Calls]] | [[Category:Osiris Calls]] |
Revision as of 20:03, 20 September 2017
Full Definition(s)
- call JumpToTurn((GUIDString)_Target)
Description
Switches the current combat turn to _Target, so that it can act immediately.
Notes
- _Target must be in a combat.
- _Target's combat information needs to have been fully initialised before this API can be used. See ObjectReadyInCombat for more information.