Difference between revisions of "Osiris/API/ObjectLeftCombat"
From Divinity Engine Wiki
m (Updated to new combatstarted behaviour) |
(reference DB_CombatCharacters/DB_WasInCombat) |
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* [[Osiris/API/LeaveCombat|LeaveCombat]] | * [[Osiris/API/LeaveCombat|LeaveCombat]] | ||
* [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]] | * [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]] | ||
− | + | * Helper [[Osiris/Shared/DB_CombatCharacters|DB_CombatCharacters]] | |
+ | * Helper [[Osiris/Shared/DB_WasInCombat|DB_WasInCombat]] | ||
+ | |||
[[Category:Osiris Events]] | [[Category:Osiris Events]] |
Revision as of 21:04, 14 September 2017
Full Definition(s)
- event ObjectLeftCombat((GUIDSTRING)_Object, (INTEGER)_CombatID)
Description
Thrown when an object (character or item) leaves a combat.
Parameters
- _Object: The object that has left the combat
- _CombatID: A handle that identifies the combat. Should always be > 0.
Notes
- Reasons why objects may leave combat include the fact that they died/were destroyed, because they got too far from the other participants, or because story forced them to leave.