Difference between revisions of "Game Master Mode"
From Divinity Engine Wiki
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* [[Creating Campaign| '''Create''' a campaign from scratch or '''play''' a campaign]] | * [[Creating Campaign| '''Create''' a campaign from scratch or '''play''' a campaign]] | ||
* [[Publish Campaign| '''Publish''' a campaign]] | * [[Publish Campaign| '''Publish''' a campaign]] |
Revision as of 17:58, 7 September 2017
How to
Game Master Panels
- Game Menu, where the game options are like saving and going back to the main menu
- Overview Map, where the Game Master create the world map and see everything
- Scenes, where the Game Master create all the locations the players will travel
- Stickies, the notes for the Game Master
- Vignettes, the storytelling part
- Monsters & Items, all the usable entities for the Game Master
- Encounter Manager, where the Game Master setup the encounters
- Item Generator, where the Game Master create custom equipment
- Mood Panel, where the Game Master set the ambiance of a scene
- Surface Panel, used by the Game Master to paint surfaces in a scene
- Start Point, used by the Game Master to place a spawning location in a scene for the players
- Game Master Inventory, where the Game Master can put entities he want to use quickly
- Game Master Skills, all the skills in the game to be given to something by the Game Master
- Dice Roll, where the Game Master will be able to ask dice rolls from the player or him/herself
- Possess Panel, where the Game Master take control or manage an entity
- Manage Panel, where the Game Master can change everything on an entity
- Status Panel, where the Game Master can add or remove status on an entity