Difference between revisions of "Osiris/API/GetClosestAlivePlayer"
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* Helper [[Osiris/Shared/ProcGetClosestAvailableCharacterTo|ProcGetClosestAvailableCharacterTo]] | * Helper [[Osiris/Shared/ProcGetClosestAvailableCharacterTo|ProcGetClosestAvailableCharacterTo]] | ||
− | [[Category:Osiris Queries]] | + | [[Category:Osiris Queries|GetClosestAlivePlayer]] |
Latest revision as of 15:29, 19 December 2017
Full Definition(s)
- query GetClosestAlivePlayer([in](GUIDSTRING)_Target, [out](CHARACTERGUID)_Player)
Description
Gets the closest player to _Target that is alive and stores it in _Player.
Return Values
- Success/Failure: Fails if no living player is found.
- _Player: The found player character.
Notes
- Be careful if you check for extra conditions on the returned player: if any of those conditions fail, no other players will be considered.
- If you want to start a dialog, use ProcGetClosestAvailableCharacterTo