Difference between revisions of "Game Master Mode"
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* [[Creating Campaign| Create a campaign from scratch]] | * [[Creating Campaign| Create a campaign from scratch]] | ||
* [[Play Campaign| Play a campaign]] | * [[Play Campaign| Play a campaign]] | ||
+ | |||
+ | == Game Master Panels == | ||
+ | * [[Overview| Overview Map, where the Game Master create the world map]] | ||
+ | * [[Scenes| Scenes, where the Game Master create all the places the players will travel]] | ||
+ | * [[Stickies| Stickies, the notes for the Game Master]] | ||
+ | * [[Vignettes| Vignettes, the storytelling part]] | ||
+ | * [[Monster Items| Monsters & Items, all the usable entities for the Game Master]] | ||
+ | * [[Encounter| Encounter Manager, where the Game Master setup the encounters]] | ||
+ | * [[Item Generator| Item Generator, where the Game Master create custom equipment]] | ||
+ | * [[Mood| Mood Panel, where the Game Master set the ambiance of a scene]] | ||
+ | * [[Surface| Surface Panel, used by the Game Master to paint surfaces in a scene]] | ||
+ | * [[Start Point| Start Point, used by the Game Master to place a spawning location in a scene for the players]] | ||
+ | * [[GM Inventory| Game Master Inventory, where the Game Master can put entities he want to use quickly]] | ||
+ | * [[GM Skils| Game Master Skills, all the skills in the game to be given to something by the Game Master]] | ||
+ | * [[Roll| Dice Roll, where the Game Master will be able to ask dice rolls from the player or him/herself]] | ||
+ | * [[Pocess| Pocess Panel, where the Game Master take control or manage an entity]] | ||
+ | * [[Manage| Manage Panel, where the Game Master can change everything on an entity]] | ||
+ | * [[Manage Status| Status Panel, where the Game Master can add or remove status on an entity]] |
Revision as of 13:49, 25 August 2017
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Game Master Panels
- Overview Map, where the Game Master create the world map
- Scenes, where the Game Master create all the places the players will travel
- Stickies, the notes for the Game Master
- Vignettes, the storytelling part
- Monsters & Items, all the usable entities for the Game Master
- Encounter Manager, where the Game Master setup the encounters
- Item Generator, where the Game Master create custom equipment
- Mood Panel, where the Game Master set the ambiance of a scene
- Surface Panel, used by the Game Master to paint surfaces in a scene
- Start Point, used by the Game Master to place a spawning location in a scene for the players
- Game Master Inventory, where the Game Master can put entities he want to use quickly
- Game Master Skills, all the skills in the game to be given to something by the Game Master
- Dice Roll, where the Game Master will be able to ask dice rolls from the player or him/herself
- Pocess Panel, where the Game Master take control or manage an entity
- Manage Panel, where the Game Master can change everything on an entity
- Status Panel, where the Game Master can add or remove status on an entity