Difference between revisions of "Osiris/Shared/ProcGetClosestAvailableCharacterTo"

From Divinity Engine Wiki
Jump to: navigation, search
(Osiris Helper Mod APIs)
 
m
Line 13: Line 13:
 
* /
 
* /
 
===== See Also =====
 
===== See Also =====
* /
+
* [[Osiris/API/GetClosestAlivePlayer|GetClosestAlivePlayer]]
 
   
 
   
 
[[Category:Osiris Shared Mod Helpers]]
 
[[Category:Osiris Shared Mod Helpers]]

Revision as of 22:11, 25 August 2017

Full Definition(s)
  • PROC ProcGetClosestAvailableCharacterTo((CHARACTERGUID)_Obj,(INTEGER)_SightCheck)
  • PROC ProcGetClosestAvailableCharacterTo((CHARACTERGUID)_Obj,(INTEGER)_SightCheck,(INTEGER)_PartyCheck,(CHARACTERGUID)_Player)
Description

The first invocation is equivalent to calling the second one with _PartyCheck == 0 and _Player == NULL.


Gets the closest player character to _Obj that is available to start a dialog with _Obj. Set _SightCheck to 1 if that character must be able to see _Obj. If _PartyCheck is 1, you must also and pass a valid parameter for _Player, and the found player character (if any) will be guaranteed to be in the same party as _Player.

Return Values
  • DB_ClosestAvailablePlayer((CHARACTERGUID)_Char,(CHARACTERGUID)_Obj): closest player that can start a dialog with _Obj (conforming to all requested conditions), if any.
  • DB_ClosestAvailablePlayer_NoAvailablePlayer((CHARACTERGUID)_Obj): Set if no player character is available that conforms to the requested conditions.
Notes
  • /
See Also