Difference between revisions of "Osiris/API/ObjectLeftCombat"
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* '''_CombatID''': A handle that identifies the combat. Should always be > 0. | * '''_CombatID''': A handle that identifies the combat. Should always be > 0. | ||
===== Notes ===== | ===== Notes ===== | ||
− | * Reasons why | + | * Reasons why objects may leave combat include the fact that they died/were destroyed, because they got too far from the other participants, or because story forced them to leave. |
===== See Also ===== | ===== See Also ===== | ||
− | * [[Osiris/API/CombatStarted]] | + | * [[Osiris/API/CombatStarted|CombatStarted]] |
− | * [[Osiris/API/ObjectEnteredCombat]] | + | * [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]] |
[[Category:Osiris Events]] | [[Category:Osiris Events]] |
Revision as of 13:58, 25 August 2017
Full Definition(s)
- event ObjectLeftCombat((GUIDSTRING)_Object, (INTEGER)_CombatID)
Description
Thrown when an object (character or item) leaves a combat.
Parameters
- _Object: The object that has left the combat
- _CombatID: A handle that identifies the combat. Should always be > 0.
Notes
- Reasons why objects may leave combat include the fact that they died/were destroyed, because they got too far from the other participants, or because story forced them to leave.