Difference between revisions of "Osiris/API/CharacterLaunchIterator"

From Divinity Engine Wiki
Jump to: navigation, search
m
m
 
Line 7: Line 7:
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CharacterLaunchIteratorAroundCharacter|CharacterLaunchIteratorAroundCharacter]]
 
* [[Osiris/API/CharacterLaunchIteratorAroundCharacter|CharacterLaunchIteratorAroundCharacter]]
 +
* [[Osiris/API/CharacterLaunchOsirisOnlyIterator|CharacterLaunchOsirisOnlyIterator]]
 
* [[Osiris/API/StoryEvent|StoryEvent]]
 
* [[Osiris/API/StoryEvent|StoryEvent]]
 
* [[Osiris/API/TriggerLaunchIterator|TriggerLaunchIterator]]
 
* [[Osiris/API/TriggerLaunchIterator|TriggerLaunchIterator]]
 
    
 
    
 
[[Category:Osiris Calls|CharacterLaunchIterator]]
 
[[Category:Osiris Calls|CharacterLaunchIterator]]

Latest revision as of 21:39, 20 February 2019

Full Definition(s)
  • call CharacterLaunchIterator((STRING)_Event)
Description

Causes story event _Event to be thrown for every character in the current level. Once the last such character has been iterated, an additional story event _Event will be thrown for object NULL_00000000-0000-0000-0000-000000000000, so that you can perform any necessary clean-up or finalise processing.

Notes
  • As mentioned in the description, this will only iterate over characters.
See Also