Difference between revisions of "Osiris/API/CreateExplosionAtPosition"
From Divinity Engine Wiki
(Documented CreateExplosionAtPosition) |
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* [[Osiris/API/CreateExplosion|CreateExplosion]] | * [[Osiris/API/CreateExplosion|CreateExplosion]] | ||
* [[Osiris/API/CharacterUseSkill|CharacterUseSkill]] | * [[Osiris/API/CharacterUseSkill|CharacterUseSkill]] | ||
+ | * [[Osiris/API/GetPosition|GetPosition]] | ||
[[Category:Osiris Calls|CreateExplosionAtPosition]] | [[Category:Osiris Calls|CreateExplosionAtPosition]] |
Latest revision as of 20:28, 23 February 2018
Full Definition(s)
- call CreateExplosionAtPosition((REAL)_X,(REAL)_Y,(REAL)_Z, (STRING)_SkillID, (INTEGER)_CasterLevel)
Description
Shoots the projectile or projectile strike _SkillID at position (_X, _Y, _Z) as if it was cast by a caster of level _CasterLevel.
Notes
- See CreateExplosion.