Difference between revisions of "Osiris/API/StartVoiceBark"
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Starts a [[Voice_Bark_editor|Voicebark]] named '''_Bark''' on the '''_Source''' character, selecting an automatic dialogue based on that character's nearby party members. | Starts a [[Voice_Bark_editor|Voicebark]] named '''_Bark''' on the '''_Source''' character, selecting an automatic dialogue based on that character's nearby party members. | ||
===== Notes ===== | ===== Notes ===== | ||
− | * See the [Voice_Bark_editor|Voicebark | + | * See the [[Voice_Bark_editor|Voicebark editor]] for the specifics on how the voicebark selects the AD that will be played. |
* In addition to the regular events for starting an automated dialogue, a [[Osiris/API/VoiceBarkStarted|VoiceBarkStarted]] will be sent if the voicebark succeeds in selecting a fitting dialogue, and [[Osiris/API/VoiceBarkFailed|VoiceBarkFailed]] otherwise. | * In addition to the regular events for starting an automated dialogue, a [[Osiris/API/VoiceBarkStarted|VoiceBarkStarted]] will be sent if the voicebark succeeds in selecting a fitting dialogue, and [[Osiris/API/VoiceBarkFailed|VoiceBarkFailed]] otherwise. | ||
+ | * '''_Source''' must be a [[Osiris/API/AddToParty|party member]], otherwise [[Osiris/API/VoiceBarkFailed|VoiceBarkFailed]] gets raised immediately. | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/VoiceBarkStarted|VoiceBarkStarted]] | * [[Osiris/API/VoiceBarkStarted|VoiceBarkStarted]] | ||
* [[Osiris/API/VoiceBarkFailed|VoiceBarkFailed]] | * [[Osiris/API/VoiceBarkFailed|VoiceBarkFailed]] | ||
− | * [[Voice_Bark_editor|Voicebark]] | + | * [[Osiris/API/VoiceBarkEnded|VoiceBarkEnded]] |
+ | * [[Voice_Bark_editor|Voicebark editor]] | ||
[[Category:Osiris Calls|StartVoiceBark]] | [[Category:Osiris Calls|StartVoiceBark]] |
Latest revision as of 15:18, 17 October 2019
Full Definition(s)
- call StartVoiceBark((STRING)_Bark, (CHARACTERGUID)_Source)
Description
Starts a Voicebark named _Bark on the _Source character, selecting an automatic dialogue based on that character's nearby party members.
Notes
- See the Voicebark editor for the specifics on how the voicebark selects the AD that will be played.
- In addition to the regular events for starting an automated dialogue, a VoiceBarkStarted will be sent if the voicebark succeeds in selecting a fitting dialogue, and VoiceBarkFailed otherwise.
- _Source must be a party member, otherwise VoiceBarkFailed gets raised immediately.