Difference between revisions of "Osiris/API/JumpToTurn"

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* '''_Target''' must be in a combat.
 
* '''_Target''' must be in a combat.
 
* '''_Target''''s combat information needs to have been fully initialised before this API can be used. See [[Osiris/API/ObjectReadyInCombat|ObjectReadyInCombat]] for more information.
 
* '''_Target''''s combat information needs to have been fully initialised before this API can be used. See [[Osiris/API/ObjectReadyInCombat|ObjectReadyInCombat]] for more information.
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* The turn of the character currently active in the same combat ends when this call is used (so they will only have a turn again in the next combat round).
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CombatStarted|CombatStarted]]
 
* [[Osiris/API/CombatStarted|CombatStarted]]
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* [[Osiris/API/EndTurn|EndTurn]]
 
* [[Osiris/API/ObjectReadyInCombat|ObjectReadyInCombat]]
 
* [[Osiris/API/ObjectReadyInCombat|ObjectReadyInCombat]]
 
* [[Osiris/API/ObjectTurnStarted|ObjectTurnStarted]]
 
* [[Osiris/API/ObjectTurnStarted|ObjectTurnStarted]]

Latest revision as of 11:27, 2 October 2018

Full Definition(s)
  • call JumpToTurn((GUIDSTRING)_Target)
Description

Switches the current combat turn to _Target, so that it can act immediately.

Notes
  • _Target must be in a combat.
  • _Target's combat information needs to have been fully initialised before this API can be used. See ObjectReadyInCombat for more information.
  • The turn of the character currently active in the same combat ends when this call is used (so they will only have a turn again in the next combat round).
See Also