Difference between revisions of "Osiris/API/StopCameraSpline"

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(Documented StopCameraSpline)
 
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===== Notes =====
 
===== Notes =====
 
* If you specify '''''NULL''''' as '''_Character''', the camera spline will be stopped for all player characters.
 
* If you specify '''''NULL''''' as '''_Character''', the camera spline will be stopped for all player characters.
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* This call is only necessary if you wish to abort a camera spline prematurely, or if you want to stop a looping camera spline.
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CameraReachedNode|CameraReachedNode]]
 
* [[Osiris/API/CameraReachedNode|CameraReachedNode]]
 
* [[Osiris/API/StartCameraSpline|StartCameraSpline]]
 
* [[Osiris/API/StartCameraSpline|StartCameraSpline]]
  
[[Category:Osiris Calls]]
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[[Category:Osiris Calls|StopCameraSpline]]

Latest revision as of 16:26, 19 December 2017

Full Definition(s)
  • call StopCameraSpline((SPLINEGUID)_Spline, (CHARACTERGUID)_Character)
Description

Aborts the camera spline _Spline for _Character if it was previously started using StartCameraSpline.

Notes
  • If you specify NULL as _Character, the camera spline will be stopped for all player characters.
  • This call is only necessary if you wish to abort a camera spline prematurely, or if you want to stop a looping camera spline.
See Also