Difference between revisions of "Osiris/API/StopCameraSpline"
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===== Notes ===== | ===== Notes ===== | ||
* If you specify '''''NULL''''' as '''_Character''', the camera spline will be stopped for all player characters. | * If you specify '''''NULL''''' as '''_Character''', the camera spline will be stopped for all player characters. | ||
+ | * This call is only necessary if you wish to abort a camera spline prematurely, or if you want to stop a looping camera spline. | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CameraReachedNode|CameraReachedNode]] | * [[Osiris/API/CameraReachedNode|CameraReachedNode]] | ||
* [[Osiris/API/StartCameraSpline|StartCameraSpline]] | * [[Osiris/API/StartCameraSpline|StartCameraSpline]] | ||
− | [[Category:Osiris Calls]] | + | [[Category:Osiris Calls|StopCameraSpline]] |
Latest revision as of 16:26, 19 December 2017
Full Definition(s)
- call StopCameraSpline((SPLINEGUID)_Spline, (CHARACTERGUID)_Character)
Description
Aborts the camera spline _Spline for _Character if it was previously started using StartCameraSpline.
Notes
- If you specify NULL as _Character, the camera spline will be stopped for all player characters.
- This call is only necessary if you wish to abort a camera spline prematurely, or if you want to stop a looping camera spline.