Difference between revisions of "Osiris/API/FadeToBlack"

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{{warning|Deprecated. See ''Notes'' for alternatives.}}
 
 
 
===== Full Definition(s) =====
 
===== Full Definition(s) =====
 
* call '''FadeToBlack'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Seconds''', ''(INTEGER)'''''_ToBlack''', ''(STRING)'''''_FadeID''')
 
* call '''FadeToBlack'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Seconds''', ''(INTEGER)'''''_ToBlack''', ''(STRING)'''''_FadeID''')
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Fades the screen either from or to black for the user that controls '''_Character'''. The fade will last for '''_Seconds''' seconds; the longer this time, the slower the fade operation. '''Important''': for backwards compatibility, the '''_ToBlack''' parameter behaves opposite of what you would expect. Passing '''0''' as this value will fade a regular game screen '''to''' black, while passing '''1''' will fade '''from''' a blacked-out screen back to normal. If you faded '''to''' black, once the fade operation has finished a [[Osiris/API/FadeDone|FadeDone]] event will be raised. If you faded '''from''' black, once the fade operation has finished a [[Osiris/API/ClearFadeDone|ClearFadeDone]] event will be raised
 
Fades the screen either from or to black for the user that controls '''_Character'''. The fade will last for '''_Seconds''' seconds; the longer this time, the slower the fade operation. '''Important''': for backwards compatibility, the '''_ToBlack''' parameter behaves opposite of what you would expect. Passing '''0''' as this value will fade a regular game screen '''to''' black, while passing '''1''' will fade '''from''' a blacked-out screen back to normal. If you faded '''to''' black, once the fade operation has finished a [[Osiris/API/FadeDone|FadeDone]] event will be raised. If you faded '''from''' black, once the fade operation has finished a [[Osiris/API/ClearFadeDone|ClearFadeDone]] event will be raised
 
===== Notes =====
 
===== Notes =====
* This call has been superseded by the [[Osiris/API/FadeOutBlack|FadeOutBlack]] and [[Osiris/API/FadeIn|FadeIn]] calls as of DOS2 Patch 5. It will keep working in DOS2 though.
 
 
* Only call this routine for one character per user.
 
* Only call this routine for one character per user.
 +
* Deprecated. Use the less confusing [[Osiris/API/FadeOutBlack|FadeOutBlack]] and [[Osiris/API/FadeOutWhite|FadeOutWhite]] calls instead.
 +
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]]
 
* [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]]
 
* [[Osiris/API/ClearFadeDone|ClearFadeDone]]
 
* [[Osiris/API/ClearFadeDone|ClearFadeDone]]
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* [[Osiris/API/FadeIn|FadeIn]]
 
* [[Osiris/API/FadeDone|FadeDone]]
 
* [[Osiris/API/FadeDone|FadeDone]]
* [[Osiris/API/FadeIn|FadeIn]]
 
 
* [[Osiris/API/FadeOutBlack|FadeOutBlack]]
 
* [[Osiris/API/FadeOutBlack|FadeOutBlack]]
 
* [[Osiris/API/FadeOutWhite|FadeOutWhite]]
 
* [[Osiris/API/FadeOutWhite|FadeOutWhite]]
  
[[Category:Osiris Calls]]
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[[Category:Osiris Calls|FadeToBlack]]

Latest revision as of 14:11, 13 September 2018

Full Definition(s)
  • call FadeToBlack((CHARACTERGUID)_Character, (REAL)_Seconds, (INTEGER)_ToBlack, (STRING)_FadeID)
Description

Fades the screen either from or to black for the user that controls _Character. The fade will last for _Seconds seconds; the longer this time, the slower the fade operation. Important: for backwards compatibility, the _ToBlack parameter behaves opposite of what you would expect. Passing 0 as this value will fade a regular game screen to black, while passing 1 will fade from a blacked-out screen back to normal. If you faded to black, once the fade operation has finished a FadeDone event will be raised. If you faded from black, once the fade operation has finished a ClearFadeDone event will be raised

Notes
  • Only call this routine for one character per user.
  • Deprecated. Use the less confusing FadeOutBlack and FadeOutWhite calls instead.
See Also