Difference between revisions of "Osiris/API/CharacterUsedItem"

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* event '''CharacterUsedItem'''(''(CHARACTERGUID)'''''_Character''', ''(ITEMGUID)'''''_Item''')
 
* event '''CharacterUsedItem'''(''(CHARACTERGUID)'''''_Character''', ''(ITEMGUID)'''''_Item''')
 
===== Description =====
 
===== Description =====
Thrown whenever a character uses (player clicks on it, or character uses from story/script) an item whose '''''OnUseActions''''' property includes "Throw an Osiris Event".
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Thrown whenever a character uses (player clicks on it, or character uses from story/script) an item.
 
===== Parameters =====
 
===== Parameters =====
 
* '''_Character''': The character that used the item.
 
* '''_Character''': The character that used the item.
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* Helper [[Osiris/Shared/ProcBlockUseOfItem|ProcBlockUseOfItem]]
 
* Helper [[Osiris/Shared/ProcBlockUseOfItem|ProcBlockUseOfItem]]
 
   
 
   
[[Category:Osiris Events]]
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[[Category:Osiris Events|CharacterUsedItem]]

Latest revision as of 15:08, 19 December 2017

Full Definition(s)
  • event CharacterUsedItem((CHARACTERGUID)_Character, (ITEMGUID)_Item)
Description

Thrown whenever a character uses (player clicks on it, or character uses from story/script) an item.

Parameters
  • _Character: The character that used the item.
  • _Item: The item that was used.
Notes
  • If a player clicks on an item that causes a skill to be cast (such as a grenade, special arrow or scroll), this event will be thrown immediately. This means you get it even if the player then decides to cancel the actual casting by, e.g., right-clicking instead of left-clicking on a target.
See Also