Difference between revisions of "Visual set resource panel"

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Latest revision as of 12:42, 2 October 2017

VisualSetWindow StepByStep.png


Description

The visual set window lets you edit the looks of a character piece by piece.


Components

This article references the image at the top of the page


The visual set window consists of the following components:

  1. Available visual resources to choose from per element.
    Set the list yourself by adding/removing/replacing resources.
    Changing the list is only available on a Visual Set resource. Not when opening the visual set of a root template or a specific character in-game.
  2. Available animations for the preview.
    The available animations are managed in the Visual resource panel.
  3. The visual resource used for previewing.
    Fill in the name or GUID from a visual resource from the Content browser.
  4. Randomize buttons for every separate visual element
  5. Names of selected visual items
  6. Randomize all button
  7. Fill in a full set here with the set index syntax as seen next to it, on the right.
    Use a number to define which visual resource is used for each element.
    Use * to set no visual at all.

How to open

There are two ways to open the visual set editor, as shown in the image below:

  1. In the Sidebar, for a root template or a specific character.
    Select the "..." open button in the Visual Set Indices field.
  2. In the Resource manager, for a visual set resource.
    Double click the resource or right-click > Open...
More info on how resources work and the different types available can be found here: Resources explanation

VisualSetWindow Open.png
Opening the visual resource panel via the sidebar (1) or by double-clicking a visual set resource (2).