Difference between revisions of "Osiris/API/ObjectLeftCombat"
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* [[Osiris/API/LeaveCombat|LeaveCombat]] | * [[Osiris/API/LeaveCombat|LeaveCombat]] | ||
* [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]] | * [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]] | ||
− | + | * Helper [[Osiris/Shared/DB_CombatCharacters|DB_CombatCharacters]] | |
− | [[Category:Osiris Events]] | + | * Helper [[Osiris/Shared/DB_WasInCombat|DB_WasInCombat]] |
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+ | [[Category:Osiris Events|ObjectLeftCombat]] |
Latest revision as of 15:15, 19 December 2017
Full Definition(s)
- event ObjectLeftCombat((GUIDSTRING)_Object, (INTEGER)_CombatID)
Description
Thrown when an object (character or item) leaves a combat.
Parameters
- _Object: The object that has left the combat
- _CombatID: A handle that identifies the combat. Should always be > 0.
Notes
- Reasons why objects may leave combat include the fact that they died/were destroyed, because they got too far from the other participants, or because story forced them to leave.