Difference between revisions of "Osiris/API/ApplyDamage"

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Applies '''_Damage''' points of '''_DamageType''' damage to '''_Object'''.
 
Applies '''_Damage''' points of '''_DamageType''' damage to '''_Object'''.
  
(New parameter in DOS2 Patch 5)If '''_Source''' is not '''''NULL''''', it will be considered as the source of the damage and will be reported as such to [[Osiris/API/CharacterReceivedDamage|CharacterReceivedDamage]] and, if the character dies as a consequence of this damage application, to [[Osiris/API/CharacterKilledBy|CharacterKilledBy]] and [[Osiris/API/CharacterTemplateKilledByCharacter|CharacterTemplateKilledByCharacter]].
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''(New parameter in DOS2 Patch 5)'' If '''_Source''' is not '''''NULL''''', it will be considered as the source of the damage and will be reported as such to [[Osiris/API/CharacterReceivedDamage|CharacterReceivedDamage]] and, if the character dies as a consequence of this damage application, to [[Osiris/API/CharacterKilledBy|CharacterKilledBy]] and [[Osiris/API/CharacterTemplateKilledByCharacter|CharacterTemplateKilledByCharacter]].
 
===== Notes =====
 
===== Notes =====
 
* The overload in the Shared mod uses the default '''_Source''' = '''NULL_00000000-0000-0000-0000-000000000000'''.
 
* The overload in the Shared mod uses the default '''_Source''' = '''NULL_00000000-0000-0000-0000-000000000000'''.
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* Possible known damage types:
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** Air
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** Fire
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** Physical
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** Shadow
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===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CharacterKilledBy|CharacterKilledBy]]
 
* [[Osiris/API/CharacterKilledBy|CharacterKilledBy]]

Latest revision as of 18:56, 25 May 2019

Full Definition(s)
  • (Shared mod) call ApplyDamage((GUIDSTRING)_Object, (INTEGER)_Damage, (STRING)_DamageType)
  • call ApplyDamage((GUIDSTRING)_Object, (INTEGER)_Damage, (STRING)_DamageType, (GUIDSTRING)_Source)
Description

Applies _Damage points of _DamageType damage to _Object.

(New parameter in DOS2 Patch 5) If _Source is not NULL, it will be considered as the source of the damage and will be reported as such to CharacterReceivedDamage and, if the character dies as a consequence of this damage application, to CharacterKilledBy and CharacterTemplateKilledByCharacter.

Notes
  • The overload in the Shared mod uses the default _Source = NULL_00000000-0000-0000-0000-000000000000.
  • Possible known damage types:
    • Air
    • Fire
    • Physical
    • Shadow
See Also