Difference between revisions of "Osiris/API/CharacterSawCharacter"
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* event '''CharacterSawCharacter'''(''(CHARACTERGUID)'''''_Character''','' (CHARACTERGUID)'''''_OtherCharacter''') | * event '''CharacterSawCharacter'''(''(CHARACTERGUID)'''''_Character''','' (CHARACTERGUID)'''''_OtherCharacter''') | ||
===== Description ===== | ===== Description ===== | ||
− | Thrown when one '''_Character''' sees '''_OtherCharacter'''. Note that this event is only thrown if '''_Character''' | + | Thrown when one '''_Character''' sees '''_OtherCharacter'''. Note that this event is only thrown if '''_Character''' is an event generator, or if the sight relation between '''_Character''' and '''_OtherCharacter''' has been previously created and is still active. |
===== Parameters ===== | ===== Parameters ===== | ||
* '''_Character''': the character that does the seeing. | * '''_Character''': the character that does the seeing. | ||
* '''_OtherCharacter''': the character that is seen | * '''_OtherCharacter''': the character that is seen | ||
===== Notes ===== | ===== Notes ===== | ||
− | * | + | * Only player-controlled characters that are not summons, are event generators. |
+ | * Once you call [[Osiris/API/CharacterCanSee|CharacterCanSee]] with an NPC as first parameter and a character as second parameter, a sight relation gets created for this NPC and the specified target. This sight relation will last between 0.5 and 1.0 seconds (random, to avoid having to re-evaluate the vision checks for all sight relations in the same frame). | ||
+ | ** If you call [[Osiris/API/CharacterCanSee|CharacterCanSee]] again for this NPC and the same target during that period, the sight relation will be extended for another random period of similar duration. | ||
+ | ** If a game is saved while a sight relation for two characters is active, it will only be stored into the savegame (and hence restored while loading) if the NPC can currently see the registered target. | ||
+ | * This call takes sneaking into account | ||
+ | |||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterCanSee|CharacterCanSee]] | * [[Osiris/API/CharacterCanSee|CharacterCanSee]] | ||
* [[Osiris/API/CharacterLostSightOfCharacter|CharacterLostSightOfCharacter]] | * [[Osiris/API/CharacterLostSightOfCharacter|CharacterLostSightOfCharacter]] | ||
− | + | * [[Osiris/API/HasLineOfSight|HasLineOfSight]] | |
+ | * Helper [[Osiris/Shared/DB_Sees|DB_Sees]] | ||
+ | |||
[[Category:Osiris Events|CharacterSawCharacter]] | [[Category:Osiris Events|CharacterSawCharacter]] |
Latest revision as of 22:20, 22 January 2019
Full Definition(s)
- event CharacterSawCharacter((CHARACTERGUID)_Character, (CHARACTERGUID)_OtherCharacter)
Description
Thrown when one _Character sees _OtherCharacter. Note that this event is only thrown if _Character is an event generator, or if the sight relation between _Character and _OtherCharacter has been previously created and is still active.
Parameters
- _Character: the character that does the seeing.
- _OtherCharacter: the character that is seen
Notes
- Only player-controlled characters that are not summons, are event generators.
- Once you call CharacterCanSee with an NPC as first parameter and a character as second parameter, a sight relation gets created for this NPC and the specified target. This sight relation will last between 0.5 and 1.0 seconds (random, to avoid having to re-evaluate the vision checks for all sight relations in the same frame).
- If you call CharacterCanSee again for this NPC and the same target during that period, the sight relation will be extended for another random period of similar duration.
- If a game is saved while a sight relation for two characters is active, it will only be stored into the savegame (and hence restored while loading) if the NPC can currently see the registered target.
- This call takes sneaking into account