Difference between revisions of "Osiris/API/DialogAddActor"
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* (DOS2 Classic) Used to be [[Osiris/API/DialogAddCharacter|DialogAddCharacter]] | * (DOS2 Classic) Used to be [[Osiris/API/DialogAddCharacter|DialogAddCharacter]] | ||
===== See Also ===== | ===== See Also ===== | ||
+ | * [[Osiris/API/DialogAddActorAt|DialogAddActorAt]] | ||
* [[Osiris/API/DialogActorJoined|DialogActorJoined]] | * [[Osiris/API/DialogActorJoined|DialogActorJoined]] | ||
* [[Osiris/API/DialogActorLeft|DialogActorLeft]] | * [[Osiris/API/DialogActorLeft|DialogActorLeft]] |
Revision as of 12:28, 19 December 2018
Full Definition(s)
- call DialogAddActor('(INTEGER)_InstanceID,(CHARACTERGUID)_Actor)
Description
Adds character or item _Actor as an observer to the ongoing dialog with ID _InstanceID. I.e., _Actor will follow the dialog along with its participants and will see/hear everything that gets said, but cannot make any choices in the dialog.
Notes
- Take care that _Actor is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
- (DOS2 Classic) Used to be DialogAddCharacter
See Also
- DialogAddActorAt
- DialogActorJoined
- DialogActorLeft
- Helper DB DialogNPCs
- Helper DB DialogPlayers
- Helper Proc_StartDialog