Osiris/Shared/PROC GLOBAL DialogStartRequested AfterGenerics: Difference between revisions

From Divinity Engine Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
===== Full Definition(s) =====
===== Full Definition(s) =====
* PROC '''PROC_GLOBAL_DialogRequested_AfterGenerics'''(''(GUIDSTRING)'''''_Target'''''(GUIDSTRING)'''''_Source''')
* PROC '''PROC_GLOBAL_DialogRequested_AfterGenerics'''(''(GUIDSTRING)'''''_Target''', ''(GUIDSTRING)'''''_Source''')
===== Description =====
===== Description =====
This routine is called by the Shared mod for every '''DialogStartRequested''' Osiris event. It does this after checking that the characters can hold a conversation (are not in combat, are not henchmen, ...), after any checks regarding the generics system (such as low attitude).
This routine is called by the Shared mod for every [[Osiris/API/DialogStartRequested|DialogStartRequested]] Osiris event. It does this after checking that the characters can hold a conversation (are not in combat, are not henchmen, ...), and after any checks regarding the generics system (such as low attitude).
===== Return Values =====
===== Return Values =====
* See [[Osiris/Shared/PROC_GLOBAL_DialogStartRequested|PROC_GLOBAL_DialogStartRequested]]
* See [[Osiris/Shared/PROC_GLOBAL_DialogStartRequested|PROC_GLOBAL_DialogStartRequested]]
Line 11: Line 11:
* Helper [[Osiris/Shared/PROC_GLOBAL_DialogStartRequested|PROC_GLOBAL_DialogStartRequested]]
* Helper [[Osiris/Shared/PROC_GLOBAL_DialogStartRequested|PROC_GLOBAL_DialogStartRequested]]
   
   
[[Category:Osiris Shared Mod Helpers]]
[[Category:Osiris Shared Mod Helpers|DialogStartRequested AfterGenerics]]

Latest revision as of 05:42, 23 October 2018

Full Definition(s)
  • PROC PROC_GLOBAL_DialogRequested_AfterGenerics((GUIDSTRING)_Target, (GUIDSTRING)_Source)
Description

This routine is called by the Shared mod for every DialogStartRequested Osiris event. It does this after checking that the characters can hold a conversation (are not in combat, are not henchmen, ...), and after any checks regarding the generics system (such as low attitude).

Return Values
Notes
  • /
See Also