Difference between revisions of "Standard Character Animations"
(Added a list of available character animations and their simple names) |
m (Added Distressed_01 animation) |
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− | This page lists recognised animation names that you can pass to [[Osiris/API/PlayAnimation|PlayAnimation]] and [[Osiris/API/SetAnimationOverride|SetAnimationOverride]] Osiris calls, and to the [[Character_and_Item_Script_Triggers,_Calls,_and_Queries|CharacterPlayAnimation and CharacterSetAnimationOverride]] behaviour script calls. | + | This page lists recognised animation names that you can pass to [[Osiris/API/PlayAnimation|PlayAnimation]] and [[Osiris/API/SetAnimationOverride|SetAnimationOverride]] Osiris calls, and to the [[Character_and_Item_Script_Triggers,_Calls,_and_Queries|CharacterPlayAnimation and CharacterSetAnimationOverride]] behaviour script calls. They are the [[Visual_resource_panel|"simple names"]] of the available animations for the player races. Undead and living characters use the same animations. Eternals use the human animations. |
− | + | The columns with an "x" indicate that the animation has been at least "blocked out" for this gender/race combination, and in most cases has already been polished as well (some animations still need a final polish step). This means that you can use the animations for these cases. In other cases, the animation may either fallback to another animation, not do anything all, or play a stub animation that looks completely ridiculous. It depends on the [[Visual_resource_panel|animation waterfall]]. | |
− | + | ||
+ | Important things to keep in mind: | ||
+ | * Looping animations must be played as an animation override, non-looping animations as a regular animation. | ||
+ | * Do not directly play sitting/lying animations on characters that are still standing, that won't work. You can only play these animations on characters that are already sitting/lying. Making characters sit/lie can be done by making them use items that have a sit resp. lie "socket" and action associated with them, such as chairs resp. beds. See e.g. [[How to make an NPC sit]]. | ||
There are more animations than the ones below: | There are more animations than the ones below: | ||
− | * several are tied to statuses and it is preferable to activate them that way. E.g. there are "ill" variants of sitting, standing and lying, but those are used automatically when a character with the DISEASED status sits/stands/lies down. For gameplay reasons, it is generally | + | * several are tied to statuses and it is preferable to activate them that way. E.g. there are "ill" variants of sitting, standing and lying, but those are used automatically when a character with the DISEASED status sits/stands/lies down. For gameplay reasons, it is generally better to use the status instead, as it will make it clear to the player why the character is acting that way and it will switch seamlessly to the right animation as the character e.g. gets up from sitting. |
* several are tied to attacking using various weapons. Use the Osiris API [[Osiris/API/PlayAnimation|CharacterAttack]] or behaviour script API [[Character_and_Item_Script_Triggers,_Calls,_and_Queries|CharacterAttack]] to trigger the correct version depending on the current weapon equipped by the character. | * several are tied to attacking using various weapons. Use the Osiris API [[Osiris/API/PlayAnimation|CharacterAttack]] or behaviour script API [[Character_and_Item_Script_Triggers,_Calls,_and_Queries|CharacterAttack]] to trigger the correct version depending on the current weapon equipped by the character. | ||
* several are tied to spell casting. These still have to be added to the table below. The are supported for all standard races, but not for children. You can find a list of these in the Osiris goal "_Global_CharacterAnimations" of the shared mod. The second string of every "DB_GLO_CharacterAnimation" entry in that file is an animation name. | * several are tied to spell casting. These still have to be added to the table below. The are supported for all standard races, but not for children. You can find a list of these in the Osiris goal "_Global_CharacterAnimations" of the shared mod. The second string of every "DB_GLO_CharacterAnimation" entry in that file is an animation name. | ||
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|- | |- | ||
|||Detonate_01||||x|||||||||||||||||||||||||||| | |||Detonate_01||||x|||||||||||||||||||||||||||| | ||
+ | |- | ||
+ | |||Distressed_01||||||||||||||||||||||||||||x|||| | ||
|- | |- | ||
|||Dust_Off_01||||x||x||||x||x||||x||x||||x||x|||||||| | |||Dust_Off_01||||x||x||||x||x||||x||x||||x||x|||||||| | ||
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|||Hung_01_Loop||||x||||||||||||||||||||x|||||||| | |||Hung_01_Loop||||x||||||||||||||||||||x|||||||| | ||
|- | |- | ||
− | |||Hung_02_Loop | + | |||Hung_02_Loop||||x||x||||x||x||||x||x||||x||x||||||||(dead) |
|- | |- | ||
|||Hung_03_Loop||||x||||||||||||||||||||||||||||(alive & kicking by the neck) | |||Hung_03_Loop||||x||||||||||||||||||||||||||||(alive & kicking by the neck) | ||
|- | |- | ||
− | |||Hung_04_Loop | + | |||Hung_04_Loop||||x||x||||x||x||||x||x||||x||x||||||||(tied up and alive) |
|- | |- | ||
|||Injured_01_Loop||||x||||||||||||x|||||||||||||||| | |||Injured_01_Loop||||x||||||||||||x|||||||||||||||| | ||
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!Non-Custom Animation Useable by Script | !Non-Custom Animation Useable by Script | ||
|- | |- | ||
− | |||cower||||x||x||||x||x||||x||x||||x||x||||x|||| | + | |||cower||||x||x||||x||x||||x||x||||x||x||||x||||Loop animation |
|- | |- | ||
|||use_inspect||||x||x||||x||x||||x||x||||x||x|||||||| | |||use_inspect||||x||x||||x||x||||x||x||||x||x|||||||| | ||
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|||stillmental||||x||x||||x||x||||x||x||||x||x||||x||||Loop animation | |||stillmental||||x||x||||x||x||||x||x||||x||x||||x||||Loop animation | ||
|- | |- | ||
− | |||knockdown_loop||||x||x||||x||x||||x||x||||x||x|||||||| | + | |||knockdown_loop||||x||x||||x||x||||x||x||||x||x||||||||Loop animation |
|- | |- | ||
|||use_craft||||x||x||||x||x||||x||x||||x||x|||||||| | |||use_craft||||x||x||||x||x||||x||x||||x||x|||||||| | ||
|} | |} |
Latest revision as of 08:42, 8 May 2018
This page lists recognised animation names that you can pass to PlayAnimation and SetAnimationOverride Osiris calls, and to the CharacterPlayAnimation and CharacterSetAnimationOverride behaviour script calls. They are the "simple names" of the available animations for the player races. Undead and living characters use the same animations. Eternals use the human animations.
The columns with an "x" indicate that the animation has been at least "blocked out" for this gender/race combination, and in most cases has already been polished as well (some animations still need a final polish step). This means that you can use the animations for these cases. In other cases, the animation may either fallback to another animation, not do anything all, or play a stub animation that looks completely ridiculous. It depends on the animation waterfall.
Important things to keep in mind:
- Looping animations must be played as an animation override, non-looping animations as a regular animation.
- Do not directly play sitting/lying animations on characters that are still standing, that won't work. You can only play these animations on characters that are already sitting/lying. Making characters sit/lie can be done by making them use items that have a sit resp. lie "socket" and action associated with them, such as chairs resp. beds. See e.g. How to make an NPC sit.
There are more animations than the ones below:
- several are tied to statuses and it is preferable to activate them that way. E.g. there are "ill" variants of sitting, standing and lying, but those are used automatically when a character with the DISEASED status sits/stands/lies down. For gameplay reasons, it is generally better to use the status instead, as it will make it clear to the player why the character is acting that way and it will switch seamlessly to the right animation as the character e.g. gets up from sitting.
- several are tied to attacking using various weapons. Use the Osiris API CharacterAttack or behaviour script API CharacterAttack to trigger the correct version depending on the current weapon equipped by the character.
- several are tied to spell casting. These still have to be added to the table below. The are supported for all standard races, but not for children. You can find a list of these in the Osiris goal "_Global_CharacterAnimations" of the shared mod. The second string of every "DB_GLO_CharacterAnimation" entry in that file is an animation name.
Custom Animation Name | Human Male | Human Female | Elven Male | Elven Female | Dwarven Male | Dwarven Female | Lizard Male | Lizard Female | Human Child | Comments | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Customs from Still to Still | |||||||||||||||||
Activate_01 | |||||||||||||||||
Annoyed_01 | x | x | x | x | x | ||||||||||||
<character>_Custom_<name> | Attention_01 | x | x | x | x | x | x | ||||||||||
Attention_02 | |||||||||||||||||
Attention_03 | |||||||||||||||||
Attentive_01 | x | ||||||||||||||||
Beg_01 | x | ||||||||||||||||
BehindBars_01 | |||||||||||||||||
BehindBars_02 | |||||||||||||||||
Bellringer_01 | x | ||||||||||||||||
Blacksmith_01 | x | x | x | ||||||||||||||
Blacksmith_02 | x | x | x | ||||||||||||||
Bored_01 | x | x | |||||||||||||||
Bored_02 | x | x | |||||||||||||||
Bored_03 | x | x | x | x | x | x | x | x | |||||||||
Bow_01 | x | x | x | Using Bow_03 for the moment (Human female) | |||||||||||||
Bow_02 | x | ||||||||||||||||
Bow_03 | x | ||||||||||||||||
Bow_04 | |||||||||||||||||
Bow_05 | x | ||||||||||||||||
Cast_Ritual_01 | |||||||||||||||||
Check_Neck_01 | x | x | x | x | x | x | x | x | |||||||||
Cheer_01 | x | x | x | x | x | x | |||||||||||
Cheer_02 | x | x | x | x | x | x | |||||||||||
Cheer_03 | x | x | x | x | x | x | |||||||||||
Chicken_01 | |||||||||||||||||
Chicken_02 | |||||||||||||||||
Chicken_03 | |||||||||||||||||
Custom Animation Name | Human Male | Human Female | Elven Male | Elven Female | Dwarven Male | Dwarven Female | Lizard Male | Lizard Female | Human Child | Comments | |||||||
Chicken_Idle_01 | |||||||||||||||||
Chuckle_01 | x | ||||||||||||||||
Chuckle_02 | x | ||||||||||||||||
Clap_01 | x | ||||||||||||||||
Clap_02 | |||||||||||||||||
Clap_03 | x | ||||||||||||||||
Clap_04 | x | x | x | ||||||||||||||
Clean_Floor_01 (mop with water) | x | x | x | x | |||||||||||||
Clean_Floor_02 (with broom) | x | x | x | x | |||||||||||||
Cooking_01 | x | x | x | x | |||||||||||||
Cower_01 | x | x | x | x | x | x | x | x | |||||||||
Cower_02 | x | x | x | x | x | x | x | x | |||||||||
Crying_01 | x | x | x | x | x | ||||||||||||
Curtsey_01 | x | ||||||||||||||||
Dance_01 | x | x | x | x | x | x | x | x | x | ||||||||
Depressed_01 | x | x | x | x | x | ||||||||||||
Detonate_01 | x | ||||||||||||||||
Distressed_01 | x | ||||||||||||||||
Dust_Off_01 | x | x | x | x | x | x | x | x | |||||||||
Fidget_Forward_01 | x | x | x | ||||||||||||||
Fidget_Forward_02 | x | x | x | x | |||||||||||||
Fidget_High_01 | x | ||||||||||||||||
Fidget_High_02 | x | ||||||||||||||||
Fidget_Low_01 | x | x | x | x | x | x | x | x | |||||||||
Fidget_Low_02 | x | x | x | x | |||||||||||||
Fidget_Low_03 | x | x | x | x | |||||||||||||
Fidget_Use_01 | x | x | x | ||||||||||||||
Fidget_Use_02 | x | x | x | ||||||||||||||
Flex_01 | |||||||||||||||||
Flirt_01 | |||||||||||||||||
Fumble_01 | x | ||||||||||||||||
Guitarsmash_01 | x | ||||||||||||||||
Custom Animation Name | Human Male | Human Female | Elven Male | Elven Female | Dwarven Male | Dwarven Female | Lizard Male | Lizard Female | Human Child | Comments | |||||||
Halt_01 | |||||||||||||||||
Ignore_01 | x | ||||||||||||||||
Intimidate_01 | |||||||||||||||||
Intimidate_02 | x | ||||||||||||||||
Kiss_01 | x | ||||||||||||||||
Kneel_01 | x | ||||||||||||||||
Kneel_02 | |||||||||||||||||
Laugh_01 | |||||||||||||||||
Laugh_02 | |||||||||||||||||
Listen_01 | x | x | x | x | x | x | x | x | |||||||||
LoadingCart_01 | x | x | x | ||||||||||||||
Look_Down_Long_01 | x | x | x | x | x | x | x | ||||||||||
Look_Down_Short_01 | x | x | x | x | x | x | x | x | |||||||||
Look_Left_Long_01 | |||||||||||||||||
Look_Left_Short_01 | x | x | x | x | x | x | x | x | |||||||||
Look_Right_Long_01 | x | ||||||||||||||||
Look_Right_Short_01 | x | x | x | x | x | x | x | x | |||||||||
Look_Up_Long_01 | x | x | |||||||||||||||
Look_Up_Short_01 | |||||||||||||||||
Look_Up_Short_02 | x | x | x | x | x | x | x | x | |||||||||
Mindcontrol_01 | x | ||||||||||||||||
Mine_01 | |||||||||||||||||
Custom Animation Name | Human Male | Human Female | Elven Male | Elven Female | Dwarven Male | Dwarven Female | Lizard Male | Lizard Female | Human Child | Comments | |||||||
No_01 | x | x | x | x | |||||||||||||
No_02 | x | x | x | x | |||||||||||||
No_03 | x | x | x | x | |||||||||||||
No_04 | |||||||||||||||||
No_05 | |||||||||||||||||
No_06 | x | ||||||||||||||||
Perform_01 | |||||||||||||||||
Perform_02 | |||||||||||||||||
Perform_03 | |||||||||||||||||
Pickpocket_01 | x | x | x | x | x | x | x | x | |||||||||
Play_Lute_01 | x | ||||||||||||||||
Point_01 | |||||||||||||||||
Potion_Rub_01 | |||||||||||||||||
Pray_01 | x | x | x | x | x | x | x | x | x | ||||||||
Pst_01 | x | ||||||||||||||||
Pst_02 | |||||||||||||||||
Pst_03 | x | x | x | x | x | x | |||||||||||
Pst_04 | |||||||||||||||||
Stand_Read_01 | x | x | x | x | x | x | |||||||||||
Repair_01 | x | x | x | x | x | ||||||||||||
Revolt_01 | |||||||||||||||||
Revolt_02 | |||||||||||||||||
Salute_01 (military) | x | x | x | ||||||||||||||
Salute_02 | |||||||||||||||||
Salute_03 | |||||||||||||||||
Salute_04 | |||||||||||||||||
Salute_05 | |||||||||||||||||
Salute_06 | |||||||||||||||||
Salute_07 (casual) | x | x | |||||||||||||||
Search_Book_01 | |||||||||||||||||
Shout_01 | x | x | x | ||||||||||||||
Shrug_01 | x | x | |||||||||||||||
Sigh_01 | x | x | x | x | x | ||||||||||||
Sooth_01 | x | ||||||||||||||||
Sow_02 | |||||||||||||||||
Surprise_01 | |||||||||||||||||
Surprise_02 | |||||||||||||||||
Tapping_Beer_01 | x | ||||||||||||||||
Tapping_Beer_02 | x | ||||||||||||||||
Taunt_01 | x | ||||||||||||||||
Taunt_02 | |||||||||||||||||
Teleport_01 | x | x | x | x | x | x | x | x | |||||||||
Think_01 | x | x | x | x | x | x | x | x | |||||||||
Think_02 | x | x | x | x | x | x | x | x | |||||||||
Throw_Away_01 | |||||||||||||||||
Throw_Up_01 | |||||||||||||||||
Throw_Water_01 | x | ||||||||||||||||
Tired_01 | x | x | x | x | |||||||||||||
Trader_01 | x | x | x | x | x | x | |||||||||||
Trader_02 | x | x | x | x | x | x | |||||||||||
Trader_03 | x | x | x | x | x | x | |||||||||||
Custom Animation Name | Human Male | Human Female | Elven Male | Elven Female | Dwarven Male | Dwarven Female | Lizard Male | Lizard Female | Human Child | Comments | |||||||
Victory_01 | x | x | x | x | x | x | x | x | |||||||||
Victory_02 | x | x | x | x | x | x | x | x | |||||||||
Warm_Hands_01 | x | x | x | ||||||||||||||
Wave_01 | |||||||||||||||||
Wave_02 | x | x | x | ||||||||||||||
Wave_03 | |||||||||||||||||
Whistle_01 | x | ||||||||||||||||
Wipe_Table_01 | x | x | x | x | x | ||||||||||||
Worship_01 | x | x | x | x | x | x | x | x | |||||||||
Write_01 | x | x | x | x | x | ||||||||||||
Yawn_01 | x | x | x | ||||||||||||||
Yes_01 | x | x | x | x | x | x | |||||||||||
Yes_02 | |||||||||||||||||
Yes_03 | x | ||||||||||||||||
Yes_04 | x | x | x | x | x | x | |||||||||||
Yes_05 | |||||||||||||||||
Customs from Sit to Sit | |||||||||||||||||
Sit_Angry_01 | |||||||||||||||||
Sit_Annoyed_01 | x | ||||||||||||||||
<character>_Custom_Sit_<name> | Sit_Bored_01 | x | x | x | x | x | x | x | x | ||||||||
Sit_Bored_02 | x | x | x | x | x | x | x | x | |||||||||
Sit_Chuckle_01 | x | ||||||||||||||||
Sit_Cough_01 | x | ||||||||||||||||
Sit_Drink_01 | x | x | x | x | x | ||||||||||||
Sit_Laugh_01 | |||||||||||||||||
Sit_Laugh_02 | |||||||||||||||||
Sit_Look_Left_01 | x | x | x | x | x | x | x | x | |||||||||
Sit_Look_Right_01 | x | x | x | x | x | x | x | x | |||||||||
Sit_No_01 | x | ||||||||||||||||
Sit_No_02 | |||||||||||||||||
Sit_Praise_01 | x | ||||||||||||||||
Sit_Pray_01 | x | x | x | x | |||||||||||||
Sit_Read_01 | x | x | x | x | |||||||||||||
Sit_Reject_01 | x | ||||||||||||||||
Sit_Salute_01 | x | ||||||||||||||||
Sit_Sigh_01 | x | x | |||||||||||||||
Sit_Sneeze_01 | x | ||||||||||||||||
Sit_Surprise_01 | |||||||||||||||||
Sit_Tired_01 | x | ||||||||||||||||
Sit_Yes_01 | x | ||||||||||||||||
Custom Animation Name | Human Male | Human Female | Elven Male | Elven Female | Dwarven Male | Dwarven Female | Lizard Male | Lizard Female | Human Child | Comments | |||||||
Customs Self Loopings | |||||||||||||||||
BarStand_01_Loop | |||||||||||||||||
Chained_01_Loop | x | ||||||||||||||||
<character>_Custom_<name>_Loop | Cower_03_Loop | x | x | x | |||||||||||||
Crucified_01_Loop | x | x | |||||||||||||||
Dance_02_Loop | |||||||||||||||||
Dig_01_Loop | x | x | |||||||||||||||
Execution_01_Loop | x | x | x | ||||||||||||||
Guard_SH_01_Loop | x | ||||||||||||||||
Guard_Pole_01_Loop | x | Human female changed to SH instead of Pole | |||||||||||||||
Hung_01_Loop | x | x | |||||||||||||||
Hung_02_Loop | x | x | x | x | x | x | x | x | (dead) | ||||||||
Hung_03_Loop | x | (alive & kicking by the neck) | |||||||||||||||
Hung_04_Loop | x | x | x | x | x | x | x | x | (tied up and alive) | ||||||||
Injured_01_Loop | x | x | |||||||||||||||
Insane_01_Loop | x | x | |||||||||||||||
Kneel_01_Loop | x | x | x | x | x | x | x | x | |||||||||
Lie_Tied_Up_01_Loop | x | x | x | x | x | x | x | x | |||||||||
Lie_Tied_Up_01_End | x | x | x | x | x | x | x | x | |||||||||
Play_Lute_02_Loop | x | x | |||||||||||||||
Rake_01_Loop | x | x | x | ||||||||||||||
Sing_01_Loop | x | x | x | ||||||||||||||
Search_Book_01_Loop | x | ||||||||||||||||
Sad_01_Loop | x | x | |||||||||||||||
Sit_Crying_01_Loop | x | ||||||||||||||||
Sit_Read_02_Loop (neutral) | x | x | x | ||||||||||||||
Sit_Read_03_Loop (funny) | x | x | |||||||||||||||
Sit_Read_04_Loop (annoyed) | x | x | |||||||||||||||
Sit_Read_05_Loop (agree) | x | x | |||||||||||||||
Sit_Sleep_01_Loop | x | ||||||||||||||||
Sit_Sleep_02_Loop | |||||||||||||||||
Sit_Write_01_Loop | x | x | x | x | |||||||||||||
Sow_01_Loop | |||||||||||||||||
Stand_Drink_01_Loop | |||||||||||||||||
Stand_Drink_02_Loop | |||||||||||||||||
Stand_Read_01_Loop | x | x | |||||||||||||||
Stare_01_Loop | x | x | |||||||||||||||
Tied_Up_01_Loop | x | ||||||||||||||||
Training_2HS_01_Loop | |||||||||||||||||
Training_Bow_01_Loop | |||||||||||||||||
Custom Animation Name | Human Male | Human Female | Elven Male | Elven Female | Dwarven Male | Dwarven Female | Lizard Male | Lizard Female | Human Child | Comments | |||||||
Non-Custom Animation Useable by Script | |||||||||||||||||
cower | x | x | x | x | x | x | x | x | x | Loop animation | |||||||
use_inspect | x | x | x | x | x | x | x | x | |||||||||
use_activate | x | x | x | x | x | x | x | x | |||||||||
use_dig | x | x | x | x | x | x | x | ||||||||||
stilldrunk | x | x | x | x | x | x | x | x | Loop animation | ||||||||
stillmental | x | x | x | x | x | x | x | x | x | Loop animation | |||||||
knockdown_loop | x | x | x | x | x | x | x | x | Loop animation | ||||||||
use_craft | x | x | x | x | x | x | x | x |