Difference between revisions of "Osiris/API/CharacterAddToPlayerCharacter"
From Divinity Engine Wiki
m |
m |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
* call '''CharacterAddToPlayerCharacter'''(''(CHARACTERGUID)'''''_Character''', ''(CHARACTERGUID'')'''''_Owner''') | * call '''CharacterAddToPlayerCharacter'''(''(CHARACTERGUID)'''''_Character''', ''(CHARACTERGUID'')'''''_Owner''') | ||
===== Description ===== | ===== Description ===== | ||
− | Turns '''_Character''' into a ''party follower'' of [[Osiris/API/CharacterIsPlayer|player-controlled]] character '''_Character'''. | + | Turns '''_Character''' into a [[Party_Followers|''party follower'']] of [[Osiris/API/CharacterIsPlayer|player-controlled]] character '''_Character'''. |
− | A party follower of a player character can be identified by the fact that a small version of their icon becomes attached to the bottom right of the icon of the player they follow in the top left of the screen. The controlling player can select the party follower, move them around and fight with them, but not perform other interactions such as using items or participating in dialogs. In that sense, they are very similar to summons | + | A [[Party_Followers|party follower]] of a player character can be identified by the fact that a small version of their icon becomes attached to the bottom right of the icon of the player they follow in the top left of the screen. The controlling player can select the party follower, move them around and fight with them, but not perform other interactions such as using items or participating in dialogs. In that sense, they are very similar to summons. |
− | |||
− | |||
===== Notes ===== | ===== Notes ===== | ||
* This call fails if either '''_Character''' or '''_Owner''' is '''NULL''', or if '''_Owner''' is not in a [[Osiris/API/CharacterAddToParty|party]]. | * This call fails if either '''_Character''' or '''_Owner''' is '''NULL''', or if '''_Owner''' is not in a [[Osiris/API/CharacterAddToParty|party]]. | ||
Line 13: | Line 11: | ||
* [[Osiris/API/CharacterAddToParty|CharacterAddToParty]] | * [[Osiris/API/CharacterAddToParty|CharacterAddToParty]] | ||
* [[Osiris/API/CharacterFollowCharacter|CharacterFollowCharacter]] | * [[Osiris/API/CharacterFollowCharacter|CharacterFollowCharacter]] | ||
+ | * [[Osiris/API/CharacterGetOwner|CharacterGetOwner]] | ||
* [[Osiris/API/CharacterIsPartyFollower|CharacterIsPartyFollower]] | * [[Osiris/API/CharacterIsPartyFollower|CharacterIsPartyFollower]] | ||
* [[Osiris/API/CharacterIsPlayer|CharacterIsPlayer]] | * [[Osiris/API/CharacterIsPlayer|CharacterIsPlayer]] | ||
+ | * [[Osiris/API/CharacterRemoveFromPlayerCharacter|CharacterRemoveFromPlayerCharacter]] | ||
− | [[Category:Osiris Calls]] | + | [[Category:Osiris Calls|CharacterAddToPlayerCharacter]] |
Latest revision as of 21:18, 28 February 2018
Full Definition(s)
- call CharacterAddToPlayerCharacter((CHARACTERGUID)_Character, (CHARACTERGUID)_Owner)
Description
Turns _Character into a party follower of player-controlled character _Character.
A party follower of a player character can be identified by the fact that a small version of their icon becomes attached to the bottom right of the icon of the player they follow in the top left of the screen. The controlling player can select the party follower, move them around and fight with them, but not perform other interactions such as using items or participating in dialogs. In that sense, they are very similar to summons.
Notes
- This call fails if either _Character or _Owner is NULL, or if _Owner is not in a party.
- As long as _Character is a party follower of a player character, CharacterIsPlayer will return 1 for this character.