Osiris/API/GetRotation: Difference between revisions
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===== Notes ===== | ===== Notes ===== | ||
* If '''_Target''' is an item and the item is inside the inventory of a character or a container, this call returns the rotation of the character/outermost container. | * If '''_Target''' is an item and the item is inside the inventory of a character or a container, this call returns the rotation of the character/outermost container. | ||
* All returned angles are in the interval [-180, | * All returned angles are in the interval [-180, 360]. | ||
===== See Also ===== | ===== See Also ===== |
Revision as of 14:34, 31 January 2018
Full Definition(s)
- query GetRotation([in](GUIDSTRING)_Target, [out](REAL)_X, [out](REAL)_Y, [out](REAL)_Z)
Description
Returns the rotation of the _Target as rotations around the X, Y and Z axes (Y = vertical axis). It works on any kind of game object.
Return Values
- Success/Failure: Fails if _Target does not exist.
- _X: Rotation in degrees of _Target around the X axis.
- _Y: Rotation in degrees of _Target around the Y axis.
- _Z: Rotation in degrees of _Target around the Z axis.
Notes
- If _Target is an item and the item is inside the inventory of a character or a container, this call returns the rotation of the character/outermost container.
- All returned angles are in the interval [-180, 360].