Difference between revisions of "Osiris/API/StartVoiceBark"

From Divinity Engine Wiki
Jump to: navigation, search
m
(Corrected capitalisation)
Line 5: Line 5:
 
===== Notes =====
 
===== Notes =====
 
* See the Voicebark editor for the specific on how the voicebark selects the AD that will be played.
 
* See the Voicebark editor for the specific on how the voicebark selects the AD that will be played.
* In addition to the regular for starting a dialogue, a [[Osiris/API/VoicebarkStarted|VoicebarkStarted]] will be sent if the voicebark succeeds in selecting a fitting dialogue, and [[Osiris/API/VoicebarkFailed|VoicebarkFailed]] otherwise.
+
* In addition to the regular for starting a dialogue, a [[Osiris/API/VoiceBarkStarted|VoiceBarkStarted]] will be sent if the voicebark succeeds in selecting a fitting dialogue, and [[Osiris/API/VoiceBarkFailed|VoiceBarkFailed]] otherwise.
 
===== See Also =====
 
===== See Also =====
* [[Osiris/API/VoicebarkStarted|VoicebarkStarted]]
+
* [[Osiris/API/VoiceBarkStarted|VoiceBarkStarted]]
 
* [[Osiris/API/VoiceBarkFailed|VoiceBarkFailed]]
 
* [[Osiris/API/VoiceBarkFailed|VoiceBarkFailed]]
 
* [[Voice_Bark_editor|Voicebark]]
 
* [[Voice_Bark_editor|Voicebark]]
  
 
[[Category:Osiris Calls|StartVoiceBark]]
 
[[Category:Osiris Calls|StartVoiceBark]]

Revision as of 18:14, 5 January 2018

Full Definition(s)
  • call StartVoiceBark((STRING)_Bark, (CHARACTERGUID)_Source)
Description

Starts a Voicebark named _Bark on the _Source character, selecting an automatic dialogue based on that character's nearby party members.

Notes
  • See the Voicebark editor for the specific on how the voicebark selects the AD that will be played.
  • In addition to the regular for starting a dialogue, a VoiceBarkStarted will be sent if the voicebark succeeds in selecting a fitting dialogue, and VoiceBarkFailed otherwise.
See Also