Difference between revisions of "Osiris/API/ObjectLeftCombat"
From Divinity Engine Wiki
(Osiris Core APIs) |
m |
||
(4 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
===== Parameters ===== | ===== Parameters ===== | ||
* '''_Object''': The object that has left the combat | * '''_Object''': The object that has left the combat | ||
− | * '''_CombatID''': A handle that identifies the combat. Should always be | + | * '''_CombatID''': A handle that identifies the combat. Should always be > 0. |
===== Notes ===== | ===== Notes ===== | ||
− | * Reasons why | + | * Reasons why objects may leave combat include the fact that they died/were destroyed, because they got too far from the other participants, or because story forced them to leave. |
===== See Also ===== | ===== See Also ===== | ||
− | * [[Osiris/API/CombatStarted]] | + | * [[Osiris/API/CombatStarted|CombatStarted]] |
− | * [[Osiris/API/ObjectEnteredCombat]] | + | * [[Osiris/API/LeaveCombat|LeaveCombat]] |
− | + | * [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]] | |
− | [[Category:Osiris Events]] | + | * Helper [[Osiris/Shared/DB_CombatCharacters|DB_CombatCharacters]] |
+ | * Helper [[Osiris/Shared/DB_WasInCombat|DB_WasInCombat]] | ||
+ | |||
+ | [[Category:Osiris Events|ObjectLeftCombat]] |
Latest revision as of 15:15, 19 December 2017
Full Definition(s)
- event ObjectLeftCombat((GUIDSTRING)_Object, (INTEGER)_CombatID)
Description
Thrown when an object (character or item) leaves a combat.
Parameters
- _Object: The object that has left the combat
- _CombatID: A handle that identifies the combat. Should always be > 0.
Notes
- Reasons why objects may leave combat include the fact that they died/were destroyed, because they got too far from the other participants, or because story forced them to leave.