Osiris/API/CombatStarted: Difference between revisions

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* '''_CombatID''': A handle that identifies the combat. Should always be > 0.
* '''_CombatID''': A handle that identifies the combat. Should always be > 0.
===== Notes =====
===== Notes =====
* This event can also be thrown for an ongoing combat after one or more participants left. In this case, first a new '''ObjectEnteredCombat''' event will be thrown for every participant still in the combat, followed by a new '''CombatStartedEvent''' with the same _'''CombatID''' as before. During these new '''ObjectEventeredCombat''' events and '''CombatStarted''' event, the combat must again be considered to be not completely initialised yet.
* This event will also be thrown when two combats are merged.
* This event will also be thrown when two combats are merged.
* This event will '''not''' be thrown when an object joins an ongoing combat.
* This event will '''not''' be thrown when an object joins or leaves an ongoing combat.
===== See Also =====
===== See Also =====
* [[Osiris/API/ObjectEnteredCombat]]
* [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]]
* [[Osiris/API/ObjectLeftCombat]]
* [[Osiris/API/ObjectLeftCombat|ObjectLeftCombat]]
* [[Osiris/API/ObjectReadyInCombat|ObjectReadyInCombat]]
   
   
[[Category:Osiris Events]]
[[Category:Osiris Events|CombatStarted]]

Latest revision as of 14:10, 19 December 2017

Full Definition(s)
  • event CombatStarted((INTEGER)_CombatID)
Description

Thrown once a new combat has started and has been completely initialised. I.e., all initial participants have been added, and combat is ready to start.

Parameters
  • _CombatID: A handle that identifies the combat. Should always be > 0.
Notes
  • This event will also be thrown when two combats are merged.
  • This event will not be thrown when an object joins or leaves an ongoing combat.
See Also