Difference between revisions of "Osiris/API/CombatStarted"
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* '''_CombatID''': A handle that identifies the combat. Should always be > 0. | * '''_CombatID''': A handle that identifies the combat. Should always be > 0. | ||
===== Notes ===== | ===== Notes ===== | ||
− | |||
* This event will also be thrown when two combats are merged. | * This event will also be thrown when two combats are merged. | ||
− | * This event will '''not''' be thrown when an object joins an ongoing combat. | + | * This event will '''not''' be thrown when an object joins or leaves an ongoing combat. |
===== See Also ===== | ===== See Also ===== | ||
− | * [[Osiris/API/ObjectEnteredCombat]] | + | * [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]] |
− | * [[Osiris/API/ObjectLeftCombat]] | + | * [[Osiris/API/ObjectLeftCombat|ObjectLeftCombat]] |
+ | * [[Osiris/API/ObjectReadyInCombat|ObjectReadyInCombat]] | ||
− | [[Category:Osiris Events]] | + | [[Category:Osiris Events|CombatStarted]] |
Latest revision as of 15:10, 19 December 2017
Full Definition(s)
- event CombatStarted((INTEGER)_CombatID)
Description
Thrown once a new combat has started and has been completely initialised. I.e., all initial participants have been added, and combat is ready to start.
Parameters
- _CombatID: A handle that identifies the combat. Should always be > 0.
Notes
- This event will also be thrown when two combats are merged.
- This event will not be thrown when an object joins or leaves an ongoing combat.