Difference between revisions of "Osiris/API/CharacterUsedItem"
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* event '''CharacterUsedItem'''(''(CHARACTERGUID)'''''_Character''', ''(ITEMGUID)'''''_Item''') | * event '''CharacterUsedItem'''(''(CHARACTERGUID)'''''_Character''', ''(ITEMGUID)'''''_Item''') | ||
===== Description ===== | ===== Description ===== | ||
− | Thrown whenever a character uses (player clicks on it, or character uses from story/script) an item | + | Thrown whenever a character uses (player clicks on it, or character uses from story/script) an item. |
===== Parameters ===== | ===== Parameters ===== | ||
* '''_Character''': The character that used the item. | * '''_Character''': The character that used the item. | ||
* '''_Item''': The item that was used. | * '''_Item''': The item that was used. | ||
===== Notes ===== | ===== Notes ===== | ||
− | * | + | * If a player clicks on an item that causes a skill to be cast (such as a grenade, special arrow or scroll), this event will be thrown immediately. This means you get it even if the player then decides to cancel the actual casting by, e.g., right-clicking instead of left-clicking on a target. |
===== See Also ===== | ===== See Also ===== | ||
+ | * [[Osiris/API/CharacterUsedItemFailed|CharacterUsedItemFailed]] | ||
+ | * [[Osiris/API/CharacterStoppedUsingItem|CharacterStoppedUsingItem]] | ||
+ | * [[Osiris/API/CharacterUseItem|CharacterUseItem]] | ||
* Helper [[Osiris/Shared/ProcBlockUseOfItem|ProcBlockUseOfItem]] | * Helper [[Osiris/Shared/ProcBlockUseOfItem|ProcBlockUseOfItem]] | ||
− | [[Category:Osiris Events]] | + | [[Category:Osiris Events|CharacterUsedItem]] |
Latest revision as of 15:08, 19 December 2017
Full Definition(s)
- event CharacterUsedItem((CHARACTERGUID)_Character, (ITEMGUID)_Item)
Description
Thrown whenever a character uses (player clicks on it, or character uses from story/script) an item.
Parameters
- _Character: The character that used the item.
- _Item: The item that was used.
Notes
- If a player clicks on an item that causes a skill to be cast (such as a grenade, special arrow or scroll), this event will be thrown immediately. This means you get it even if the player then decides to cancel the actual casting by, e.g., right-clicking instead of left-clicking on a target.