Difference between revisions of "Osiris/API/CharacterSetAnimationOverride"
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Starts the looping animation [[Visual_resource_panel|simple name]] '''_Animation''' on '''_CHARACTER'''. | Starts the looping animation [[Visual_resource_panel|simple name]] '''_Animation''' on '''_CHARACTER'''. | ||
===== Notes ===== | ===== Notes ===== | ||
+ | * We have a [[Standard_Character_Animations|list]] of simple names of character animations and the playable races they are available to. | ||
* An ongoing animation override can be removed by specifying "" as '''_Animation'''. | * An ongoing animation override can be removed by specifying "" as '''_Animation'''. | ||
* Playing a regular animation, e.g. using [[Osiris/API/PlayAnimation|PlayAnimation]], will also remove an animation override. | * Playing a regular animation, e.g. using [[Osiris/API/PlayAnimation|PlayAnimation]], will also remove an animation override. |
Revision as of 22:18, 14 October 2017
Full Definition(s)
- call CharacterSetAnimationOverride((CHARACTERGUID)_Character, (STRING)_Animation)
Description
Starts the looping animation simple name _Animation on _CHARACTER.
Notes
- We have a list of simple names of character animations and the playable races they are available to.
- An ongoing animation override can be removed by specifying "" as _Animation.
- Playing a regular animation, e.g. using PlayAnimation, will also remove an animation override.
- Making a character do anything via Osiris, such as looking at someone/something or moving around, will also remove an animation override. Note that unless specified otherwise, by default a character will look at any person that starts talking to them.
- In practice, it is very hard to keep an animation override going for characters that are interacted with. If possible, use a status instead, as these will not be removed so easily.
See Also
- PlayAnimation
- Helper DB_DoNotFace