Difference between revisions of "Osiris/API/CharacterMoveTo"
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* Use '''ProcStateManagerCharacterMoveTo''' if you also want the character to join combats it encounters on its way. | * Use '''ProcStateManagerCharacterMoveTo''' if you also want the character to join combats it encounters on its way. | ||
===== See Also ===== | ===== See Also ===== | ||
− | * Helper [[Osiris/Shared/ProcCharacterMoveTo]] | + | * Helper [[Osiris/Shared/ProcCharacterMoveTo|ProcCharacterMoveTo]] |
− | * Helper [[Osiris/Shared/ProcStateManagerCharacterMoveTo]] | + | * Helper [[Osiris/Shared/ProcStateManagerCharacterMoveTo|ProcStateManagerCharacterMoveTo]] |
[[Category:Osiris Calls]] | [[Category:Osiris Calls]] |
Revision as of 20:53, 25 August 2017
Full Definition(s)
- call CharacterMoveTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Running, (STRING)_Event, (INTEGER)_IncreaseSpeed)
Description
Causes _Character to start moving to _Target, either walking or running depending on whether _Running is 0 or 1. Once _Character has arrived at its destination, the event _Event will raised for _Character. If _IncreaseSpeed is 1, _Character will starting moving increasingly faster the longer it has been moving.
Notes
- If _Target is unreachable, _Character may teleport there.
- _Character will not participate in combats while it is moving.
- If a player starts a conversation with _Character, _Character will not stop and just keep moving.
- Use ProcCharacterMoveTo to avoid the problems mentioned above and several others, except for not participating in combat.
- Use ProcStateManagerCharacterMoveTo if you also want the character to join combats it encounters on its way.
See Also
- Helper ProcCharacterMoveTo
- Helper ProcStateManagerCharacterMoveTo